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			@ -15,12 +15,12 @@ import { createAttackArrowPositions } from './draw/attackArrowGraphic'
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 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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		||||
export const drawAttackArrow = (deps) => {
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  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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		||||
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		||||
  // 如果在执行其它操作,则取消
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  globalAbort()
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		||||
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  bus.mode.value = ScreenMode.DRAW
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  status.value = 'Drawing'
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		||||
  const featurePositions = []
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		||||
  // 临时多边形实体 (包含填充和边界线)
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						 | 
				
			
			@ -79,11 +79,11 @@ export const drawAttackArrow = (deps) => {
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    // 清理资源
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		||||
    const dispose = () => {
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      registerAbort(null) // 取消注册当前的 abort 回调
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      status.value = 'Default'
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      viewer.entities.remove(tempPolygon)
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      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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		||||
      bus.mode.value = ScreenMode.VIEW
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    }
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    // 取消绘制
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -15,12 +15,12 @@ import { createCurvePolygonPositions } from './draw/curvePolygonGraphic'
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 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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export const drawCurvePolygon = (deps) => {
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  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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		||||
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  // 如果在执行其它操作,则取消
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  globalAbort()
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  bus.mode.value = ScreenMode.DRAW
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  status.value = 'Drawing'
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  const featurePositions = []
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		||||
  // 临时多边形实体 (包含填充和边界线)
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						 | 
				
			
			@ -74,11 +74,11 @@ export const drawCurvePolygon = (deps) => {
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    // 清理资源
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		||||
    const dispose = () => {
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      registerAbort(null) // 取消注册当前的 abort 回调
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      status.value = 'Default'
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      viewer.entities.remove(tempPolygon)
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      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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		||||
      bus.mode.value = ScreenMode.VIEW
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    }
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		||||
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    // 取消绘制
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -15,12 +15,12 @@ import { createDoubleArrowPositions } from './draw/doubleArrowGraphic'
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 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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export const drawDoubleArrow = (deps) => {
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  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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		||||
  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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		||||
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		||||
  // 如果在执行其它操作,则取消
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		||||
  globalAbort()
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		||||
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		||||
  bus.mode.value = ScreenMode.DRAW
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  status.value = 'Drawing'
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		||||
  const featurePositions = []
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		||||
 | 
			
		||||
  // 临时多边形实体 (包含填充和边界线)
 | 
			
		||||
| 
						 | 
				
			
			@ -79,11 +79,11 @@ export const drawDoubleArrow = (deps) => {
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		|||
    // 清理资源
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		||||
    const dispose = () => {
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		||||
      registerAbort(null) // 取消注册当前的 abort 回调
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		||||
      status.value = 'Default'
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		||||
      viewer.entities.remove(tempPolygon)
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		||||
      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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      bus.mode.value = ScreenMode.VIEW
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    }
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    // 取消绘制
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -6,20 +6,20 @@ import { Cartesian3, ScreenSpaceEventType } from 'cesium'
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 * @returns Promise 绘制完成的点坐标
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 */
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export const drawPoint = (deps) => {
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  const { bus, ScreenMode, position, registerAbort, globalAbort } = deps
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  const { bus, position, status, registerAbort, globalAbort } = deps
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		||||
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		||||
  // 如果在执行其它操作,则取消
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		||||
  globalAbort()
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  bus.mode.value = ScreenMode.DRAW
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  status.value = 'Drawing'
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  return new Promise((resolve, reject) => {
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    // 清理资源
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		||||
    const dispose = () => {
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		||||
      registerAbort(null) // 取消注册当前的 abort 回调
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		||||
      status.value = 'Default'
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      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleDraw)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancel)
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      bus.mode.value = ScreenMode.VIEW
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    }
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		||||
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		||||
    // 取消绘制
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -14,12 +14,12 @@ import {
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 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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export const drawPolygon = (deps) => {
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  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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		||||
  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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		||||
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		||||
  // 如果在执行其它操作,则取消
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		||||
  globalAbort()
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		||||
  bus.mode.value = ScreenMode.DRAW
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		||||
  status.value = 'Drawing'
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		||||
  const featurePositions = []
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		||||
 | 
			
		||||
  // 临时多边形实体 (包含填充和边界线)
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		||||
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						 | 
				
			
			@ -74,11 +74,11 @@ export const drawPolygon = (deps) => {
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    // 清理资源
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    const dispose = () => {
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      registerAbort(null) // 取消注册当前的 abort 回调
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      status.value = 'Default'
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      viewer.entities.remove(tempPolygon)
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      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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		||||
      bus.mode.value = ScreenMode.VIEW
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		||||
    }
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		||||
    // 取消绘制
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		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -12,12 +12,12 @@ import {
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		|||
 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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export const drawPolyline = (deps) => {
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  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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		||||
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  // 如果在执行其它操作,则取消
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		||||
  globalAbort()
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		||||
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		||||
  bus.mode.value = ScreenMode.DRAW
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		||||
  status.value = 'Drawing'
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		||||
  const featurePositions = []
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		||||
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		||||
  // 临时折线实体
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		||||
| 
						 | 
				
			
			@ -47,11 +47,11 @@ export const drawPolyline = (deps) => {
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		|||
    // 清理资源
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		||||
    const dispose = () => {
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		||||
      registerAbort(null) // 取消注册当前的 abort 回调
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		||||
      status.value = 'Default'
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		||||
      viewer.entities.remove(tempPolyline)
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		||||
      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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		||||
      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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		||||
      bus.mode.value = ScreenMode.VIEW
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		||||
    }
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		||||
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		||||
    // 取消绘制
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -15,12 +15,12 @@ import { createStraightArrowPositions } from './draw/straightArrowGraphic'
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 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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		||||
export const drawStraightArrow = (deps) => {
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		||||
  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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		||||
  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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		||||
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		||||
  // 如果在执行其它操作,则取消
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		||||
  globalAbort()
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		||||
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		||||
  bus.mode.value = ScreenMode.DRAW
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		||||
  status.value = 'Drawing'
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		||||
  const featurePositions = []
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		||||
 | 
			
		||||
  // 临时多边形实体 (包含填充和边界线)
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		||||
| 
						 | 
				
			
			@ -75,11 +75,11 @@ export const drawStraightArrow = (deps) => {
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		|||
    // 清理资源
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		||||
    const dispose = () => {
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		||||
      registerAbort(null) // 取消注册当前的 abort 回调
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		||||
      status.value = 'Default'
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      viewer.entities.remove(tempPolygon)
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      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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		||||
      bus.mode.value = ScreenMode.VIEW
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		||||
    }
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		||||
 | 
			
		||||
    // 取消绘制
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -15,12 +15,12 @@ import { createWideArrowPositions } from './draw/wideArrowGraphic'
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		|||
 * @returns Promise 绘制完成的所有点坐标数组
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		||||
 */
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		||||
export const drawWideArrow = (deps) => {
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		||||
  const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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		||||
  const { viewer, bus, position, status, registerAbort, globalAbort } = deps
 | 
			
		||||
 | 
			
		||||
  // 如果在执行其它操作,则取消
 | 
			
		||||
  globalAbort()
 | 
			
		||||
 | 
			
		||||
  bus.mode.value = ScreenMode.DRAW
 | 
			
		||||
  status.value = 'Drawing'
 | 
			
		||||
  const featurePositions = []
 | 
			
		||||
 | 
			
		||||
  // 临时多边形实体 (包含填充和边界线)
 | 
			
		||||
| 
						 | 
				
			
			@ -76,11 +76,11 @@ export const drawWideArrow = (deps) => {
 | 
			
		|||
    // 清理资源
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		||||
    const dispose = () => {
 | 
			
		||||
      registerAbort(null) // 取消注册当前的 abort 回调
 | 
			
		||||
      status.value = 'Default'
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		||||
      viewer.entities.remove(tempPolygon)
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		||||
      bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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		||||
      bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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		||||
      bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
 | 
			
		||||
      bus.mode.value = ScreenMode.VIEW
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		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 取消绘制
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -8,7 +8,7 @@ import {
 | 
			
		|||
  Color as CesiumColor, 
 | 
			
		||||
  HeightReference,
 | 
			
		||||
} from 'cesium'
 | 
			
		||||
import { useEventBus, ScreenMode } from '../useEventBus'
 | 
			
		||||
import { useEventBus } from '../useEventBus'
 | 
			
		||||
import { useHoverPosition } from '../useHoverPosition'
 | 
			
		||||
 | 
			
		||||
// 导入拆分后的类型和绘制逻辑
 | 
			
		||||
| 
						 | 
				
			
			@ -39,13 +39,13 @@ export const useDrawTool = (viewer) => {
 | 
			
		|||
  const { isHover, position } = useHoverPosition(viewer)
 | 
			
		||||
  // 获取事件总线
 | 
			
		||||
  const bus = useEventBus(viewer)
 | 
			
		||||
  // const status = ref('Default')
 | 
			
		||||
  const status = ref('Default')
 | 
			
		||||
 | 
			
		||||
  // 判断辅助点是否显示
 | 
			
		||||
  watch(
 | 
			
		||||
    () => [bus.mode.value, isHover.value],
 | 
			
		||||
    () => [status.value, isHover.value],
 | 
			
		||||
    ([nowStatus, hover]) => {
 | 
			
		||||
      if (hover && nowStatus === ScreenMode.DRAW) {
 | 
			
		||||
      if (hover && nowStatus === 'Drawing') {
 | 
			
		||||
        assistPoint.show = true
 | 
			
		||||
      } else {
 | 
			
		||||
        assistPoint.show = false
 | 
			
		||||
| 
						 | 
				
			
			@ -92,8 +92,8 @@ export const useDrawTool = (viewer) => {
 | 
			
		|||
  const drawDependencies = {
 | 
			
		||||
    viewer,
 | 
			
		||||
    bus,
 | 
			
		||||
    ScreenMode,
 | 
			
		||||
    position,
 | 
			
		||||
    status,
 | 
			
		||||
    registerAbort,
 | 
			
		||||
    globalAbort: abort, // 将全局 abort 函数也传递进去,方便内部调用
 | 
			
		||||
  }
 | 
			
		||||
| 
						 | 
				
			
			@ -137,6 +137,8 @@ export const useDrawTool = (viewer) => {
 | 
			
		|||
    drawAttackArrow,
 | 
			
		||||
    drawDoubleArrow,
 | 
			
		||||
    abort,
 | 
			
		||||
    // 如果需要,可以暴露 status
 | 
			
		||||
    // status
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,18 +1,11 @@
 | 
			
		|||
import mitt from 'mitt'
 | 
			
		||||
import { ref } from 'vue'
 | 
			
		||||
import { ScreenSpaceEventHandler, ScreenSpaceEventType } from 'cesium'
 | 
			
		||||
import { Viewer, ScreenSpaceEventHandler, ScreenSpaceEventType } from 'cesium'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// 使用 Map 来缓存每个 viewer 对应的事件总线组件
 | 
			
		||||
// Viewer 实例作为 Map 的键
 | 
			
		||||
const viewerEventBusCache = new Map()
 | 
			
		||||
 | 
			
		||||
// 屏幕鼠标事件模式
 | 
			
		||||
export const ScreenMode = {
 | 
			
		||||
  VIEW: 1000,
 | 
			
		||||
  DRAW: 2000,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * 消息总线,接管全局屏幕空间事件,仅作用于单个 Viewer。
 | 
			
		||||
 * 调用该hook后,所有鼠标事件必须改为调用返回对象中的方法。
 | 
			
		||||
| 
						 | 
				
			
			@ -25,7 +18,6 @@ export const useEventBus = (viewer) => {
 | 
			
		|||
  let cache = viewerEventBusCache.get(viewer)
 | 
			
		||||
  if (!cache) {
 | 
			
		||||
    cache = {
 | 
			
		||||
      mode: ref(ScreenMode.VIEW),
 | 
			
		||||
      // 创建一个 mitt 实例用于处理所有屏幕空间事件
 | 
			
		||||
      screenEmitter: mitt(),
 | 
			
		||||
      // 创建一个 mitt 实例用于处理自定义事件
 | 
			
		||||
| 
						 | 
				
			
			@ -43,20 +35,19 @@ export const useEventBus = (viewer) => {
 | 
			
		|||
 | 
			
		||||
  // 构建返回的 EventBus 对象
 | 
			
		||||
  const bus = {
 | 
			
		||||
    mode: cache.mode,
 | 
			
		||||
    // 移除 mode 属性的定义
 | 
			
		||||
 | 
			
		||||
    // onScreen 直接注册到 screenEmitter
 | 
			
		||||
    onScreen(event, handler, mode) {
 | 
			
		||||
      mode = mode || cache.mode.value
 | 
			
		||||
      cache.screenEmitter.on(mode + event, handler)
 | 
			
		||||
    },
 | 
			
		||||
    // onScreen: cache.screenEmitter.on,
 | 
			
		||||
    // onScreen(event, handler) {
 | 
			
		||||
    //   screenEmitter.on(event, handler)
 | 
			
		||||
    // },
 | 
			
		||||
    onScreen: cache.screenEmitter.on,
 | 
			
		||||
 | 
			
		||||
    // offScreen 直接从 screenEmitter 移除
 | 
			
		||||
    offScreen(event, handler, mode) {
 | 
			
		||||
      mode = mode || cache.mode.value
 | 
			
		||||
      cache.screenEmitter.off(mode + event, handler)
 | 
			
		||||
    },
 | 
			
		||||
    // offScreen: cache.screenEmitter.off,
 | 
			
		||||
    // offScreen(event, handler) {
 | 
			
		||||
    //   screenEmitter.off(event, handler)
 | 
			
		||||
    // },
 | 
			
		||||
    offScreen: cache.screenEmitter.off,
 | 
			
		||||
 | 
			
		||||
    // on 保持不变
 | 
			
		||||
    // on(event, handler) {
 | 
			
		||||
| 
						 | 
				
			
			@ -80,7 +71,7 @@ export const useEventBus = (viewer) => {
 | 
			
		|||
      } else if (Object.values(ScreenSpaceEventType).includes(event)) {
 | 
			
		||||
        // 触发屏幕空间事件 (触发所有监听器,无模式检查)
 | 
			
		||||
        // 屏幕空间事件通常只有一个参数
 | 
			
		||||
        cache.screenEmitter.emit(cache.mode.value + event, args[0])
 | 
			
		||||
        cache.screenEmitter.emit(event, args[0])
 | 
			
		||||
      } else {
 | 
			
		||||
        console.warn(`EventBus: 不符合规范的触发事件: ${event}`)
 | 
			
		||||
      }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -8,7 +8,7 @@ import {
 | 
			
		|||
} from 'cesium'
 | 
			
		||||
import { computed, ref, shallowRef } from 'vue'
 | 
			
		||||
import { useElementHover } from '@vueuse/core'
 | 
			
		||||
import { useEventBus, ScreenMode } from './useEventBus'
 | 
			
		||||
import { useEventBus } from './useEventBus'
 | 
			
		||||
 | 
			
		||||
// 使用 Map 来缓存每个 viewer 对应的位置缓存
 | 
			
		||||
// Viewer 实例作为 Map 的键
 | 
			
		||||
| 
						 | 
				
			
			@ -25,7 +25,7 @@ export const useHoverPosition = (viewer) => {
 | 
			
		|||
    // const coordinate = shallowRef<Cartographic | null>(null)
 | 
			
		||||
    // 添加鼠标移动事件
 | 
			
		||||
    const bus = useEventBus(viewer)
 | 
			
		||||
    const hoverHandler = (param) => {
 | 
			
		||||
    bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, (param) => {
 | 
			
		||||
      screenPosition.value = param.endPosition.clone()
 | 
			
		||||
      position.value = viewer.scene.pickPosition(param.endPosition)
 | 
			
		||||
      bus.emit('hoverTest', {
 | 
			
		||||
| 
						 | 
				
			
			@ -33,10 +33,7 @@ export const useHoverPosition = (viewer) => {
 | 
			
		|||
        position: position.value,
 | 
			
		||||
      })
 | 
			
		||||
      // coordinate.value = Cartographic.fromCartesian(position.value)
 | 
			
		||||
    }
 | 
			
		||||
    // 每个模式都关联事件
 | 
			
		||||
    bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, hoverHandler, ScreenMode.VIEW)
 | 
			
		||||
    bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, hoverHandler, ScreenMode.DRAW)
 | 
			
		||||
    })
 | 
			
		||||
    cache = {
 | 
			
		||||
      isHover,
 | 
			
		||||
      screenPosition,
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,74 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * @Descripttion: 雾粒子
 | 
			
		||||
 * @Author: 笙痞
 | 
			
		||||
 * @Date: 2023-01-04 18:11:32
 | 
			
		||||
 * @LastEditors: 笙痞77
 | 
			
		||||
 * @LastEditTime: 2023-05-19 09:56:16
 | 
			
		||||
 */
 | 
			
		||||
import * as Cesium from "cesium";
 | 
			
		||||
class FogEffect {
 | 
			
		||||
  constructor(viewer, options) {
 | 
			
		||||
    if (!viewer) throw new Error("no viewer object!");
 | 
			
		||||
    options = options || {};
 | 
			
		||||
    this.visibility = Cesium.defaultValue(options.visibility, 0.1); // 能见度
 | 
			
		||||
    this.color = Cesium.defaultValue(
 | 
			
		||||
      options.color,
 | 
			
		||||
      new Cesium.Color(0.8, 0.8, 0.8, 0.5)
 | 
			
		||||
    );
 | 
			
		||||
    this.viewer = viewer;
 | 
			
		||||
    this.init();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  init() {
 | 
			
		||||
    this.fogStage = new Cesium.PostProcessStage({
 | 
			
		||||
      name: "czm_fog",
 | 
			
		||||
      fragmentShader: this.fog(),
 | 
			
		||||
      uniforms: {
 | 
			
		||||
        visibility: () => {
 | 
			
		||||
          return this.visibility;
 | 
			
		||||
        },
 | 
			
		||||
        fogColor: () => {
 | 
			
		||||
          return this.color;
 | 
			
		||||
        },
 | 
			
		||||
      },
 | 
			
		||||
    });
 | 
			
		||||
    this.viewer.scene.postProcessStages.add(this.fogStage);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  destroy() {
 | 
			
		||||
    if (!this.viewer || !this.fogStage) return;
 | 
			
		||||
    this.viewer.scene.postProcessStages.remove(this.fogStage);
 | 
			
		||||
    const isDestroyed = this.fogStage.isDestroyed();
 | 
			
		||||
    // 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
 | 
			
		||||
    if (!isDestroyed) {
 | 
			
		||||
      this.fogStage.destroy();
 | 
			
		||||
    }
 | 
			
		||||
    delete this.visibility;
 | 
			
		||||
    delete this.color;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  show(visible) {
 | 
			
		||||
    this.fogStage.enabled = visible;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  fog() {
 | 
			
		||||
    return "uniform sampler2D colorTexture;\n\
 | 
			
		||||
       uniform sampler2D depthTexture;\n\
 | 
			
		||||
       uniform float visibility;\n\
 | 
			
		||||
       uniform vec4 fogColor;\n\
 | 
			
		||||
       in vec2 v_textureCoordinates; \n\
 | 
			
		||||
       out vec4 fragColor;\n\
 | 
			
		||||
       void main(void) \n\
 | 
			
		||||
       { \n\
 | 
			
		||||
          vec4 origcolor = texture(colorTexture, v_textureCoordinates); \n\
 | 
			
		||||
          float depth = czm_readDepth(depthTexture, v_textureCoordinates); \n\
 | 
			
		||||
          vec4 depthcolor = texture(depthTexture, v_textureCoordinates); \n\
 | 
			
		||||
          float f = visibility * (depthcolor.r - 0.3) / 0.2; \n\
 | 
			
		||||
          if (f < 0.0) f = 0.0; \n\
 | 
			
		||||
          else if (f > 1.0) f = 1.0; \n\
 | 
			
		||||
          fragColor = mix(origcolor, fogColor, f); \n\
 | 
			
		||||
       }\n";
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default FogEffect;
 | 
			
		||||
| 
						 | 
				
			
			@ -1,54 +0,0 @@
 | 
			
		|||
import * as Cesium from "cesium";
 | 
			
		||||
import RainEffect from "./rain";
 | 
			
		||||
import SnowEffect from "./snow";
 | 
			
		||||
import FogEffect from "./fog";
 | 
			
		||||
 | 
			
		||||
export const useWeatherParticle = (viewer) => { 
 | 
			
		||||
  const _viewer = viewer;
 | 
			
		||||
  let weather = null
 | 
			
		||||
  
 | 
			
		||||
  const destroy = () => { 
 | 
			
		||||
    if(weather) {
 | 
			
		||||
      weather.destroy();
 | 
			
		||||
      weather = null;
 | 
			
		||||
    }
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  const rain = () => { 
 | 
			
		||||
    destroy();
 | 
			
		||||
 | 
			
		||||
    weather = new RainEffect(_viewer, {
 | 
			
		||||
      tiltAngle: -0.2, //倾斜角度
 | 
			
		||||
      rainSize: 1.0, // 雨大小
 | 
			
		||||
      rainSpeed: 120.0, // 雨速
 | 
			
		||||
    });
 | 
			
		||||
    weather.show(true);
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  const snow = () => { 
 | 
			
		||||
    destroy();
 | 
			
		||||
 | 
			
		||||
    weather = new SnowEffect(_viewer, {
 | 
			
		||||
      snowSize: 0.02, // ❄️大小,最好小于0.02
 | 
			
		||||
      snowSpeed: 60.0, // 速度
 | 
			
		||||
    });
 | 
			
		||||
    weather.show(true);
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  const fog = () => { 
 | 
			
		||||
    destroy();
 | 
			
		||||
 | 
			
		||||
    weather = new FogEffect(_viewer, {
 | 
			
		||||
      visibility: 0.2, // 能见度
 | 
			
		||||
      color: new Cesium.Color(0.8, 0.8, 0.8, 0.3),
 | 
			
		||||
    });
 | 
			
		||||
    weather.show(true);
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  return {
 | 
			
		||||
    rain,
 | 
			
		||||
    snow,
 | 
			
		||||
    fog,
 | 
			
		||||
    destroy,
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			@ -1,86 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * @Descripttion: 雨粒子效果
 | 
			
		||||
 * @Author: 笙痞
 | 
			
		||||
 * @Date: 2023-01-04 15:01:03
 | 
			
		||||
 * @LastEditors: 笙痞77
 | 
			
		||||
 * @LastEditTime: 2023-05-19 09:54:15
 | 
			
		||||
 */
 | 
			
		||||
import * as Cesium from "cesium";
 | 
			
		||||
 | 
			
		||||
class RainEffect {
 | 
			
		||||
  constructor(viewer, options) {
 | 
			
		||||
    if (!viewer) throw new Error("no viewer object!");
 | 
			
		||||
    options = options || {};
 | 
			
		||||
    //倾斜角度,负数向右,正数向左
 | 
			
		||||
    this.tiltAngle = Cesium.defaultValue(options.tiltAngle, -0.6);
 | 
			
		||||
    this.rainSize = Cesium.defaultValue(options.rainSize, 0.3);
 | 
			
		||||
    this.rainSpeed = Cesium.defaultValue(options.rainSpeed, 60.0);
 | 
			
		||||
    this.viewer = viewer;
 | 
			
		||||
    this.init();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  init() {
 | 
			
		||||
    this.rainStage = new Cesium.PostProcessStage({
 | 
			
		||||
      name: "czm_rain",
 | 
			
		||||
      fragmentShader: this.rain(),
 | 
			
		||||
      uniforms: {
 | 
			
		||||
        tiltAngle: () => {
 | 
			
		||||
          return this.tiltAngle;
 | 
			
		||||
        },
 | 
			
		||||
        rainSize: () => {
 | 
			
		||||
          return this.rainSize;
 | 
			
		||||
        },
 | 
			
		||||
        rainSpeed: () => {
 | 
			
		||||
          return this.rainSpeed;
 | 
			
		||||
        },
 | 
			
		||||
      },
 | 
			
		||||
    });
 | 
			
		||||
    this.viewer.scene.postProcessStages.add(this.rainStage);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  destroy() {
 | 
			
		||||
    if (!this.viewer || !this.rainStage) return;
 | 
			
		||||
    this.viewer.scene.postProcessStages.remove(this.rainStage);
 | 
			
		||||
    const isDestroyed = this.rainStage.isDestroyed();
 | 
			
		||||
    // 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
 | 
			
		||||
    if (!isDestroyed) {
 | 
			
		||||
      this.rainStage.destroy();
 | 
			
		||||
    }
 | 
			
		||||
    delete this.tiltAngle;
 | 
			
		||||
    delete this.rainSize;
 | 
			
		||||
    delete this.rainSpeed;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  show(visible) {
 | 
			
		||||
    this.rainStage.enabled = visible;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  rain() {
 | 
			
		||||
    return "uniform sampler2D colorTexture;\n\
 | 
			
		||||
              in vec2 v_textureCoordinates;\n\
 | 
			
		||||
              uniform float tiltAngle;\n\
 | 
			
		||||
              uniform float rainSize;\n\
 | 
			
		||||
              uniform float rainSpeed;\n\
 | 
			
		||||
              float hash(float x) {\n\
 | 
			
		||||
                  return fract(sin(x * 133.3) * 13.13);\n\
 | 
			
		||||
              }\n\
 | 
			
		||||
              out vec4 fragColor;\n\
 | 
			
		||||
              void main(void) {\n\
 | 
			
		||||
                  float time = czm_frameNumber / rainSpeed;\n\
 | 
			
		||||
                  vec2 resolution = czm_viewport.zw;\n\
 | 
			
		||||
                  vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\n\
 | 
			
		||||
                  vec3 c = vec3(.6, .7, .8);\n\
 | 
			
		||||
                  float a = tiltAngle;\n\
 | 
			
		||||
                  float si = sin(a), co = cos(a);\n\
 | 
			
		||||
                  uv *= mat2(co, -si, si, co);\n\
 | 
			
		||||
                  uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\n\
 | 
			
		||||
                  float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\n\
 | 
			
		||||
                  float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\n\
 | 
			
		||||
                  c *= v * b;\n\
 | 
			
		||||
                  fragColor = mix(texture(colorTexture, v_textureCoordinates), vec4(c, 1), .5);\n\
 | 
			
		||||
              }\n\
 | 
			
		||||
              ";
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default RainEffect;
 | 
			
		||||
| 
						 | 
				
			
			@ -1,86 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * @Descripttion: 雪花粒子类
 | 
			
		||||
 * @Author: 笙痞
 | 
			
		||||
 * @Date: 2023-01-04 14:01:07
 | 
			
		||||
 * @LastEditors: 笙痞77
 | 
			
		||||
 * @LastEditTime: 2023-05-19 09:52:52
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
import * as Cesium from "cesium";
 | 
			
		||||
class SnowEffect {
 | 
			
		||||
  constructor(viewer, options) {
 | 
			
		||||
    if (!viewer) throw new Error("no viewer object!");
 | 
			
		||||
    options = options || {};
 | 
			
		||||
    this.snowSize = Cesium.defaultValue(options.snowSize, 0.02); // ❄️大小,最好小于0.02
 | 
			
		||||
    this.snowSpeed = Cesium.defaultValue(options.snowSpeed, 60.0); // 速度
 | 
			
		||||
    this.viewer = viewer;
 | 
			
		||||
    this.init();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  init() {
 | 
			
		||||
    this.snowStage = new Cesium.PostProcessStage({
 | 
			
		||||
      name: "czm_snow",
 | 
			
		||||
      fragmentShader: this.snow(),
 | 
			
		||||
      uniforms: {
 | 
			
		||||
        snowSize: () => {
 | 
			
		||||
          return this.snowSize;
 | 
			
		||||
        },
 | 
			
		||||
        snowSpeed: () => {
 | 
			
		||||
          return this.snowSpeed;
 | 
			
		||||
        },
 | 
			
		||||
      },
 | 
			
		||||
    });
 | 
			
		||||
    this.viewer.scene.postProcessStages.add(this.snowStage);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  destroy() {
 | 
			
		||||
    if (!this.viewer || !this.snowStage) return;
 | 
			
		||||
    this.viewer.scene.postProcessStages.remove(this.snowStage);
 | 
			
		||||
    const isDestroyed = this.snowStage.isDestroyed();
 | 
			
		||||
    // 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
 | 
			
		||||
    if (!isDestroyed) {
 | 
			
		||||
      this.snowStage.destroy();
 | 
			
		||||
    }
 | 
			
		||||
    delete this.snowSize;
 | 
			
		||||
    delete this.snowSpeed;
 | 
			
		||||
  }
 | 
			
		||||
  show(visible) {
 | 
			
		||||
    this.snowStage.enabled = visible;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  snow() {
 | 
			
		||||
    return "uniform sampler2D colorTexture;\n\
 | 
			
		||||
          in vec2 v_textureCoordinates;\n\
 | 
			
		||||
          uniform float snowSpeed;\n\
 | 
			
		||||
                  uniform float snowSize;\n\
 | 
			
		||||
          float snow(vec2 uv,float scale)\n\
 | 
			
		||||
          {\n\
 | 
			
		||||
              float time=czm_frameNumber/snowSpeed;\n\
 | 
			
		||||
              float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n\
 | 
			
		||||
              uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n\
 | 
			
		||||
              uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n\
 | 
			
		||||
              p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n\
 | 
			
		||||
              k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\n\
 | 
			
		||||
              return k*w;\n\
 | 
			
		||||
          }\n\
 | 
			
		||||
          out vec4 fragColor;\n\
 | 
			
		||||
          void main(void){\n\
 | 
			
		||||
              vec2 resolution=czm_viewport.zw;\n\
 | 
			
		||||
              vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
 | 
			
		||||
              vec3 finalColor=vec3(0);\n\
 | 
			
		||||
              //float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\n\
 | 
			
		||||
              float c=0.;\n\
 | 
			
		||||
              c+=snow(uv,30.)*.0;\n\
 | 
			
		||||
              c+=snow(uv,20.)*.0;\n\
 | 
			
		||||
              c+=snow(uv,15.)*.0;\n\
 | 
			
		||||
              c+=snow(uv,10.);\n\
 | 
			
		||||
              c+=snow(uv,8.);\n\
 | 
			
		||||
              c+=snow(uv,6.);\n\
 | 
			
		||||
              c+=snow(uv,5.);\n\
 | 
			
		||||
              finalColor=(vec3(c));\n\
 | 
			
		||||
              fragColor=mix(texture(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\n\
 | 
			
		||||
              }\n\
 | 
			
		||||
              ";
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
export default SnowEffect;
 | 
			
		||||
| 
						 | 
				
			
			@ -46,7 +46,6 @@ import * as Cesium from 'cesium';
 | 
			
		|||
import { useDrawTool } from '@/components/CesiumMap/mixins/useDrawTool';
 | 
			
		||||
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
 | 
			
		||||
import { useMeasureTool } from '@/components/CesiumMap/mixins/useMeasureTool';
 | 
			
		||||
import { useWeatherParticle } from '@/components/CesiumMap/mixins/useWeatherParticle';
 | 
			
		||||
import { 
 | 
			
		||||
  drawLocation,
 | 
			
		||||
	drawPolyline,
 | 
			
		||||
| 
						 | 
				
			
			@ -101,11 +100,6 @@ import toolbarWarehouseIcon from '@/assets/icons/toolbar_warehouse.png';
 | 
			
		|||
import toolbarWatersourceIcon from '@/assets/icons/toolbar_watersource.png';
 | 
			
		||||
import toolbarRoadIcon from '@/assets/icons/toolbar_road.png';
 | 
			
		||||
import toolbarKeyareaIcon from '@/assets/icons/toolbar_keyarea.png';
 | 
			
		||||
// 气象效果图标
 | 
			
		||||
import toolbarSunnyIcon from '@/assets/icons/toolbar_sunny.png';
 | 
			
		||||
import toolbarRainIcon from '@/assets/icons/toolbar_rain.png';
 | 
			
		||||
import toolbarSnowIcon from '@/assets/icons/toolbar_snow.png';
 | 
			
		||||
import toolbarFogIcon from '@/assets/icons/toolbar_fog.png';
 | 
			
		||||
 | 
			
		||||
const props = defineProps({
 | 
			
		||||
  viewer: {
 | 
			
		||||
| 
						 | 
				
			
			@ -117,7 +111,6 @@ const props = defineProps({
 | 
			
		|||
let viewer = null
 | 
			
		||||
let drawTool = null
 | 
			
		||||
let measureTool = null
 | 
			
		||||
let weatherParticle = null
 | 
			
		||||
let bus = null
 | 
			
		||||
let toolbarLayer = null
 | 
			
		||||
let primitiveList = []
 | 
			
		||||
| 
						 | 
				
			
			@ -249,32 +242,6 @@ const options = ref([
 | 
			
		|||
    id: 3,
 | 
			
		||||
    icon: weatherIcon,
 | 
			
		||||
    label: '气象效果',
 | 
			
		||||
    subtools: [ 
 | 
			
		||||
      {
 | 
			
		||||
        id: 31,
 | 
			
		||||
        name: 'sunny',
 | 
			
		||||
        label: '晴天',
 | 
			
		||||
        icon: toolbarSunnyIcon
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        id: 32,
 | 
			
		||||
        name: 'rain',
 | 
			
		||||
        label: '下雨',
 | 
			
		||||
        icon: toolbarRainIcon
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        id: 33,
 | 
			
		||||
        name: 'snow',
 | 
			
		||||
        label: '下雪',
 | 
			
		||||
        icon: toolbarSnowIcon
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        id: 34,
 | 
			
		||||
        name: 'fog',
 | 
			
		||||
        label: '起雾',
 | 
			
		||||
        icon: toolbarFogIcon
 | 
			
		||||
      },
 | 
			
		||||
    ]
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    id: 4,
 | 
			
		||||
| 
						 | 
				
			
			@ -321,7 +288,7 @@ watch(() => props.viewer, (v) => {
 | 
			
		|||
 | 
			
		||||
    drawTool = useDrawTool(viewer);
 | 
			
		||||
    measureTool = useMeasureTool(viewer);
 | 
			
		||||
    // 绘制、测量事件参数
 | 
			
		||||
    // 绑定事件
 | 
			
		||||
    params = {
 | 
			
		||||
      drawTool,
 | 
			
		||||
      measureTool,
 | 
			
		||||
| 
						 | 
				
			
			@ -329,11 +296,6 @@ watch(() => props.viewer, (v) => {
 | 
			
		|||
      toolbarLayer,
 | 
			
		||||
      primitiveList,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 气象效果
 | 
			
		||||
    weatherParticle = useWeatherParticle(viewer);
 | 
			
		||||
 | 
			
		||||
    // 绑定事件
 | 
			
		||||
    bus = useEventBus(viewer);
 | 
			
		||||
    // 基础绘制部分
 | 
			
		||||
    bus.on('toolbar_location', drawLocation);
 | 
			
		||||
| 
						 | 
				
			
			@ -358,11 +320,6 @@ watch(() => props.viewer, (v) => {
 | 
			
		|||
    bus.on('toolbar_warehouse', drawWarehouse);
 | 
			
		||||
    bus.on('toolbar_road', drawRoad);
 | 
			
		||||
    bus.on('toolbar_keyarea', drawKeyarea);
 | 
			
		||||
    // 气象效果部分
 | 
			
		||||
    bus.on('toolbar_sunny', () => weatherParticle && weatherParticle.destroy())
 | 
			
		||||
    bus.on('toolbar_rain', () => weatherParticle && weatherParticle.rain())
 | 
			
		||||
    bus.on('toolbar_snow', () => weatherParticle && weatherParticle.snow())
 | 
			
		||||
    bus.on('toolbar_fog', () => weatherParticle && weatherParticle.fog())
 | 
			
		||||
    // 清空
 | 
			
		||||
    bus.on('toolbar_clear', toolbarClear);
 | 
			
		||||
  }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -10,7 +10,7 @@
 | 
			
		|||
import { shallowRef } from 'vue';
 | 
			
		||||
import * as Cesium from 'cesium';
 | 
			
		||||
import CesiumMap from '@/components/CesiumMap/index.vue';
 | 
			
		||||
import { useEventBus, ScreenMode } from '@/components/CesiumMap/mixins/useEventBus';
 | 
			
		||||
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
 | 
			
		||||
import Toolbar from './Toolbar';
 | 
			
		||||
import DialogPropertyGrid from './DialogPropertyGrid';
 | 
			
		||||
import { setPropertyData } from './DialogPropertyGrid/property';
 | 
			
		||||
| 
						 | 
				
			
			@ -38,7 +38,10 @@ const initMap = (v) => {
 | 
			
		|||
  console.log('地图已初始化', v);
 | 
			
		||||
 | 
			
		||||
  const bus = useEventBus(viewerRef.value)
 | 
			
		||||
  // view 模式下,点击地图要素显示属性编辑弹窗
 | 
			
		||||
  // bus.on('hoverTest', ({ screenPosition }) => {
 | 
			
		||||
  //   console.log('hoverTest 事件触发屏幕位置:', screenPosition);
 | 
			
		||||
    
 | 
			
		||||
  // });
 | 
			
		||||
  bus.onScreen(Cesium.ScreenSpaceEventType.LEFT_CLICK, ({ position }) => {
 | 
			
		||||
    console.log('左键点击屏幕位置:', position);
 | 
			
		||||
    // 如果点击的是实体,则获取该实体的属性数据
 | 
			
		||||
| 
						 | 
				
			
			@ -68,7 +71,7 @@ const initMap = (v) => {
 | 
			
		|||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }, ScreenMode.VIEW)
 | 
			
		||||
  })
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
</script>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue