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21 changed files with 403 additions and 53 deletions

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@ -15,12 +15,12 @@ import { createAttackArrowPositions } from './draw/attackArrowGraphic'
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawAttackArrow = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时多边形实体 (包含填充和边界线)
@ -79,11 +79,11 @@ export const drawAttackArrow = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolygon)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -15,12 +15,12 @@ import { createCurvePolygonPositions } from './draw/curvePolygonGraphic'
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawCurvePolygon = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时多边形实体 (包含填充和边界线)
@ -74,11 +74,11 @@ export const drawCurvePolygon = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolygon)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -15,12 +15,12 @@ import { createDoubleArrowPositions } from './draw/doubleArrowGraphic'
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawDoubleArrow = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时多边形实体 (包含填充和边界线)
@ -79,11 +79,11 @@ export const drawDoubleArrow = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolygon)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -6,20 +6,20 @@ import { Cartesian3, ScreenSpaceEventType } from 'cesium'
* @returns Promise 绘制完成的点坐标
*/
export const drawPoint = (deps) => {
const { bus, position, status, registerAbort, globalAbort } = deps
const { bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
return new Promise((resolve, reject) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleDraw)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancel)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -14,12 +14,12 @@ import {
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawPolygon = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时多边形实体 (包含填充和边界线)
@ -74,11 +74,11 @@ export const drawPolygon = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolygon)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -12,12 +12,12 @@ import {
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawPolyline = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时折线实体
@ -47,11 +47,11 @@ export const drawPolyline = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolyline)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -15,12 +15,12 @@ import { createStraightArrowPositions } from './draw/straightArrowGraphic'
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawStraightArrow = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时多边形实体 (包含填充和边界线)
@ -75,11 +75,11 @@ export const drawStraightArrow = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolygon)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -15,12 +15,12 @@ import { createWideArrowPositions } from './draw/wideArrowGraphic'
* @returns Promise 绘制完成的所有点坐标数组
*/
export const drawWideArrow = (deps) => {
const { viewer, bus, position, status, registerAbort, globalAbort } = deps
const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
// 如果在执行其它操作,则取消
globalAbort()
status.value = 'Drawing'
bus.mode.value = ScreenMode.DRAW
const featurePositions = []
// 临时多边形实体 (包含填充和边界线)
@ -76,11 +76,11 @@ export const drawWideArrow = (deps) => {
// 清理资源
const dispose = () => {
registerAbort(null) // 取消注册当前的 abort 回调
status.value = 'Default'
viewer.entities.remove(tempPolygon)
bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
bus.mode.value = ScreenMode.VIEW
}
// 取消绘制

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@ -8,7 +8,7 @@ import {
Color as CesiumColor,
HeightReference,
} from 'cesium'
import { useEventBus } from '../useEventBus'
import { useEventBus, ScreenMode } from '../useEventBus'
import { useHoverPosition } from '../useHoverPosition'
// 导入拆分后的类型和绘制逻辑
@ -39,13 +39,13 @@ export const useDrawTool = (viewer) => {
const { isHover, position } = useHoverPosition(viewer)
// 获取事件总线
const bus = useEventBus(viewer)
const status = ref('Default')
// const status = ref('Default')
// 判断辅助点是否显示
watch(
() => [status.value, isHover.value],
() => [bus.mode.value, isHover.value],
([nowStatus, hover]) => {
if (hover && nowStatus === 'Drawing') {
if (hover && nowStatus === ScreenMode.DRAW) {
assistPoint.show = true
} else {
assistPoint.show = false
@ -92,8 +92,8 @@ export const useDrawTool = (viewer) => {
const drawDependencies = {
viewer,
bus,
ScreenMode,
position,
status,
registerAbort,
globalAbort: abort, // 将全局 abort 函数也传递进去,方便内部调用
}
@ -137,8 +137,6 @@ export const useDrawTool = (viewer) => {
drawAttackArrow,
drawDoubleArrow,
abort,
// 如果需要,可以暴露 status
// status
}
}

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@ -1,11 +1,18 @@
import mitt from 'mitt'
import { Viewer, ScreenSpaceEventHandler, ScreenSpaceEventType } from 'cesium'
import { ref } from 'vue'
import { ScreenSpaceEventHandler, ScreenSpaceEventType } from 'cesium'
// 使用 Map 来缓存每个 viewer 对应的事件总线组件
// Viewer 实例作为 Map 的键
const viewerEventBusCache = new Map()
// 屏幕鼠标事件模式
export const ScreenMode = {
VIEW: 1000,
DRAW: 2000,
}
/**
* 消息总线接管全局屏幕空间事件仅作用于单个 Viewer
* 调用该hook后所有鼠标事件必须改为调用返回对象中的方法
@ -18,6 +25,7 @@ export const useEventBus = (viewer) => {
let cache = viewerEventBusCache.get(viewer)
if (!cache) {
cache = {
mode: ref(ScreenMode.VIEW),
// 创建一个 mitt 实例用于处理所有屏幕空间事件
screenEmitter: mitt(),
// 创建一个 mitt 实例用于处理自定义事件
@ -35,19 +43,20 @@ export const useEventBus = (viewer) => {
// 构建返回的 EventBus 对象
const bus = {
// 移除 mode 属性的定义
mode: cache.mode,
// onScreen 直接注册到 screenEmitter
// onScreen(event, handler) {
// screenEmitter.on(event, handler)
// },
onScreen: cache.screenEmitter.on,
onScreen(event, handler, mode) {
mode = mode || cache.mode.value
cache.screenEmitter.on(mode + event, handler)
},
// onScreen: cache.screenEmitter.on,
// offScreen 直接从 screenEmitter 移除
// offScreen(event, handler) {
// screenEmitter.off(event, handler)
// },
offScreen: cache.screenEmitter.off,
offScreen(event, handler, mode) {
mode = mode || cache.mode.value
cache.screenEmitter.off(mode + event, handler)
},
// offScreen: cache.screenEmitter.off,
// on 保持不变
// on(event, handler) {
@ -71,7 +80,7 @@ export const useEventBus = (viewer) => {
} else if (Object.values(ScreenSpaceEventType).includes(event)) {
// 触发屏幕空间事件 (触发所有监听器,无模式检查)
// 屏幕空间事件通常只有一个参数
cache.screenEmitter.emit(event, args[0])
cache.screenEmitter.emit(cache.mode.value + event, args[0])
} else {
console.warn(`EventBus: 不符合规范的触发事件: ${event}`)
}

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@ -8,7 +8,7 @@ import {
} from 'cesium'
import { computed, ref, shallowRef } from 'vue'
import { useElementHover } from '@vueuse/core'
import { useEventBus } from './useEventBus'
import { useEventBus, ScreenMode } from './useEventBus'
// 使用 Map 来缓存每个 viewer 对应的位置缓存
// Viewer 实例作为 Map 的键
@ -25,7 +25,7 @@ export const useHoverPosition = (viewer) => {
// const coordinate = shallowRef<Cartographic | null>(null)
// 添加鼠标移动事件
const bus = useEventBus(viewer)
bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, (param) => {
const hoverHandler = (param) => {
screenPosition.value = param.endPosition.clone()
position.value = viewer.scene.pickPosition(param.endPosition)
bus.emit('hoverTest', {
@ -33,7 +33,10 @@ export const useHoverPosition = (viewer) => {
position: position.value,
})
// coordinate.value = Cartographic.fromCartesian(position.value)
})
}
// 每个模式都关联事件
bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, hoverHandler, ScreenMode.VIEW)
bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, hoverHandler, ScreenMode.DRAW)
cache = {
isHover,
screenPosition,

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@ -0,0 +1,74 @@
/*
* @Descripttion: 雾粒子
* @Author: 笙痞
* @Date: 2023-01-04 18:11:32
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:56:16
*/
import * as Cesium from "cesium";
class FogEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
this.visibility = Cesium.defaultValue(options.visibility, 0.1); // 能见度
this.color = Cesium.defaultValue(
options.color,
new Cesium.Color(0.8, 0.8, 0.8, 0.5)
);
this.viewer = viewer;
this.init();
}
init() {
this.fogStage = new Cesium.PostProcessStage({
name: "czm_fog",
fragmentShader: this.fog(),
uniforms: {
visibility: () => {
return this.visibility;
},
fogColor: () => {
return this.color;
},
},
});
this.viewer.scene.postProcessStages.add(this.fogStage);
}
destroy() {
if (!this.viewer || !this.fogStage) return;
this.viewer.scene.postProcessStages.remove(this.fogStage);
const isDestroyed = this.fogStage.isDestroyed();
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.fogStage.destroy();
}
delete this.visibility;
delete this.color;
}
show(visible) {
this.fogStage.enabled = visible;
}
fog() {
return "uniform sampler2D colorTexture;\n\
uniform sampler2D depthTexture;\n\
uniform float visibility;\n\
uniform vec4 fogColor;\n\
in vec2 v_textureCoordinates; \n\
out vec4 fragColor;\n\
void main(void) \n\
{ \n\
vec4 origcolor = texture(colorTexture, v_textureCoordinates); \n\
float depth = czm_readDepth(depthTexture, v_textureCoordinates); \n\
vec4 depthcolor = texture(depthTexture, v_textureCoordinates); \n\
float f = visibility * (depthcolor.r - 0.3) / 0.2; \n\
if (f < 0.0) f = 0.0; \n\
else if (f > 1.0) f = 1.0; \n\
fragColor = mix(origcolor, fogColor, f); \n\
}\n";
}
}
export default FogEffect;

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@ -0,0 +1,54 @@
import * as Cesium from "cesium";
import RainEffect from "./rain";
import SnowEffect from "./snow";
import FogEffect from "./fog";
export const useWeatherParticle = (viewer) => {
const _viewer = viewer;
let weather = null
const destroy = () => {
if(weather) {
weather.destroy();
weather = null;
}
};
const rain = () => {
destroy();
weather = new RainEffect(_viewer, {
tiltAngle: -0.2, //倾斜角度
rainSize: 1.0, // 雨大小
rainSpeed: 120.0, // 雨速
});
weather.show(true);
};
const snow = () => {
destroy();
weather = new SnowEffect(_viewer, {
snowSize: 0.02, // ❄大小最好小于0.02
snowSpeed: 60.0, // 速度
});
weather.show(true);
};
const fog = () => {
destroy();
weather = new FogEffect(_viewer, {
visibility: 0.2, // 能见度
color: new Cesium.Color(0.8, 0.8, 0.8, 0.3),
});
weather.show(true);
};
return {
rain,
snow,
fog,
destroy,
}
};

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@ -0,0 +1,86 @@
/*
* @Descripttion: 雨粒子效果
* @Author: 笙痞
* @Date: 2023-01-04 15:01:03
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:54:15
*/
import * as Cesium from "cesium";
class RainEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
//倾斜角度,负数向右,正数向左
this.tiltAngle = Cesium.defaultValue(options.tiltAngle, -0.6);
this.rainSize = Cesium.defaultValue(options.rainSize, 0.3);
this.rainSpeed = Cesium.defaultValue(options.rainSpeed, 60.0);
this.viewer = viewer;
this.init();
}
init() {
this.rainStage = new Cesium.PostProcessStage({
name: "czm_rain",
fragmentShader: this.rain(),
uniforms: {
tiltAngle: () => {
return this.tiltAngle;
},
rainSize: () => {
return this.rainSize;
},
rainSpeed: () => {
return this.rainSpeed;
},
},
});
this.viewer.scene.postProcessStages.add(this.rainStage);
}
destroy() {
if (!this.viewer || !this.rainStage) return;
this.viewer.scene.postProcessStages.remove(this.rainStage);
const isDestroyed = this.rainStage.isDestroyed();
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.rainStage.destroy();
}
delete this.tiltAngle;
delete this.rainSize;
delete this.rainSpeed;
}
show(visible) {
this.rainStage.enabled = visible;
}
rain() {
return "uniform sampler2D colorTexture;\n\
in vec2 v_textureCoordinates;\n\
uniform float tiltAngle;\n\
uniform float rainSize;\n\
uniform float rainSpeed;\n\
float hash(float x) {\n\
return fract(sin(x * 133.3) * 13.13);\n\
}\n\
out vec4 fragColor;\n\
void main(void) {\n\
float time = czm_frameNumber / rainSpeed;\n\
vec2 resolution = czm_viewport.zw;\n\
vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\n\
vec3 c = vec3(.6, .7, .8);\n\
float a = tiltAngle;\n\
float si = sin(a), co = cos(a);\n\
uv *= mat2(co, -si, si, co);\n\
uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\n\
float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\n\
float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\n\
c *= v * b;\n\
fragColor = mix(texture(colorTexture, v_textureCoordinates), vec4(c, 1), .5);\n\
}\n\
";
}
}
export default RainEffect;

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@ -0,0 +1,86 @@
/*
* @Descripttion: 雪花粒子类
* @Author: 笙痞
* @Date: 2023-01-04 14:01:07
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:52:52
*/
import * as Cesium from "cesium";
class SnowEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
this.snowSize = Cesium.defaultValue(options.snowSize, 0.02); // ❄大小最好小于0.02
this.snowSpeed = Cesium.defaultValue(options.snowSpeed, 60.0); // 速度
this.viewer = viewer;
this.init();
}
init() {
this.snowStage = new Cesium.PostProcessStage({
name: "czm_snow",
fragmentShader: this.snow(),
uniforms: {
snowSize: () => {
return this.snowSize;
},
snowSpeed: () => {
return this.snowSpeed;
},
},
});
this.viewer.scene.postProcessStages.add(this.snowStage);
}
destroy() {
if (!this.viewer || !this.snowStage) return;
this.viewer.scene.postProcessStages.remove(this.snowStage);
const isDestroyed = this.snowStage.isDestroyed();
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.snowStage.destroy();
}
delete this.snowSize;
delete this.snowSpeed;
}
show(visible) {
this.snowStage.enabled = visible;
}
snow() {
return "uniform sampler2D colorTexture;\n\
in vec2 v_textureCoordinates;\n\
uniform float snowSpeed;\n\
uniform float snowSize;\n\
float snow(vec2 uv,float scale)\n\
{\n\
float time=czm_frameNumber/snowSpeed;\n\
float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n\
uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n\
uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n\
p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n\
k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\n\
return k*w;\n\
}\n\
out vec4 fragColor;\n\
void main(void){\n\
vec2 resolution=czm_viewport.zw;\n\
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
vec3 finalColor=vec3(0);\n\
//float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\n\
float c=0.;\n\
c+=snow(uv,30.)*.0;\n\
c+=snow(uv,20.)*.0;\n\
c+=snow(uv,15.)*.0;\n\
c+=snow(uv,10.);\n\
c+=snow(uv,8.);\n\
c+=snow(uv,6.);\n\
c+=snow(uv,5.);\n\
finalColor=(vec3(c));\n\
fragColor=mix(texture(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\n\
}\n\
";
}
}
export default SnowEffect;

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@ -46,6 +46,7 @@ import * as Cesium from 'cesium';
import { useDrawTool } from '@/components/CesiumMap/mixins/useDrawTool';
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
import { useMeasureTool } from '@/components/CesiumMap/mixins/useMeasureTool';
import { useWeatherParticle } from '@/components/CesiumMap/mixins/useWeatherParticle';
import {
drawLocation,
drawPolyline,
@ -100,6 +101,11 @@ import toolbarWarehouseIcon from '@/assets/icons/toolbar_warehouse.png';
import toolbarWatersourceIcon from '@/assets/icons/toolbar_watersource.png';
import toolbarRoadIcon from '@/assets/icons/toolbar_road.png';
import toolbarKeyareaIcon from '@/assets/icons/toolbar_keyarea.png';
//
import toolbarSunnyIcon from '@/assets/icons/toolbar_sunny.png';
import toolbarRainIcon from '@/assets/icons/toolbar_rain.png';
import toolbarSnowIcon from '@/assets/icons/toolbar_snow.png';
import toolbarFogIcon from '@/assets/icons/toolbar_fog.png';
const props = defineProps({
viewer: {
@ -111,6 +117,7 @@ const props = defineProps({
let viewer = null
let drawTool = null
let measureTool = null
let weatherParticle = null
let bus = null
let toolbarLayer = null
let primitiveList = []
@ -242,6 +249,32 @@ const options = ref([
id: 3,
icon: weatherIcon,
label: '气象效果',
subtools: [
{
id: 31,
name: 'sunny',
label: '晴天',
icon: toolbarSunnyIcon
},
{
id: 32,
name: 'rain',
label: '下雨',
icon: toolbarRainIcon
},
{
id: 33,
name: 'snow',
label: '下雪',
icon: toolbarSnowIcon
},
{
id: 34,
name: 'fog',
label: '起雾',
icon: toolbarFogIcon
},
]
},
{
id: 4,
@ -288,7 +321,7 @@ watch(() => props.viewer, (v) => {
drawTool = useDrawTool(viewer);
measureTool = useMeasureTool(viewer);
//
//
params = {
drawTool,
measureTool,
@ -296,6 +329,11 @@ watch(() => props.viewer, (v) => {
toolbarLayer,
primitiveList,
}
//
weatherParticle = useWeatherParticle(viewer);
//
bus = useEventBus(viewer);
//
bus.on('toolbar_location', drawLocation);
@ -320,6 +358,11 @@ watch(() => props.viewer, (v) => {
bus.on('toolbar_warehouse', drawWarehouse);
bus.on('toolbar_road', drawRoad);
bus.on('toolbar_keyarea', drawKeyarea);
//
bus.on('toolbar_sunny', () => weatherParticle && weatherParticle.destroy())
bus.on('toolbar_rain', () => weatherParticle && weatherParticle.rain())
bus.on('toolbar_snow', () => weatherParticle && weatherParticle.snow())
bus.on('toolbar_fog', () => weatherParticle && weatherParticle.fog())
//
bus.on('toolbar_clear', toolbarClear);
}

View File

@ -10,7 +10,7 @@
import { shallowRef } from 'vue';
import * as Cesium from 'cesium';
import CesiumMap from '@/components/CesiumMap/index.vue';
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
import { useEventBus, ScreenMode } from '@/components/CesiumMap/mixins/useEventBus';
import Toolbar from './Toolbar';
import DialogPropertyGrid from './DialogPropertyGrid';
import { setPropertyData } from './DialogPropertyGrid/property';
@ -38,10 +38,7 @@ const initMap = (v) => {
console.log('地图已初始化', v);
const bus = useEventBus(viewerRef.value)
// bus.on('hoverTest', ({ screenPosition }) => {
// console.log('hoverTest :', screenPosition);
// });
// view
bus.onScreen(Cesium.ScreenSpaceEventType.LEFT_CLICK, ({ position }) => {
console.log('左键点击屏幕位置:', position);
//
@ -71,7 +68,7 @@ const initMap = (v) => {
}
}
}
})
}, ScreenMode.VIEW)
};
</script>