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@ -15,12 +15,12 @@ import { createAttackArrowPositions } from './draw/attackArrowGraphic'
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawAttackArrow = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时多边形实体 (包含填充和边界线)
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@ -79,11 +79,11 @@ export const drawAttackArrow = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolygon)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
|
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@ -15,12 +15,12 @@ import { createCurvePolygonPositions } from './draw/curvePolygonGraphic'
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawCurvePolygon = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时多边形实体 (包含填充和边界线)
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@ -74,11 +74,11 @@ export const drawCurvePolygon = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolygon)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
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@ -15,12 +15,12 @@ import { createDoubleArrowPositions } from './draw/doubleArrowGraphic'
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawDoubleArrow = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时多边形实体 (包含填充和边界线)
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@ -79,11 +79,11 @@ export const drawDoubleArrow = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolygon)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
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@ -6,20 +6,20 @@ import { Cartesian3, ScreenSpaceEventType } from 'cesium'
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* @returns Promise 绘制完成的点坐标
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*/
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export const drawPoint = (deps) => {
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const { bus, position, status, registerAbort, globalAbort } = deps
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const { bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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return new Promise((resolve, reject) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleDraw)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancel)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
|
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@ -14,12 +14,12 @@ import {
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawPolygon = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时多边形实体 (包含填充和边界线)
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@ -74,11 +74,11 @@ export const drawPolygon = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolygon)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
|
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@ -12,12 +12,12 @@ import {
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawPolyline = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时折线实体
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@ -47,11 +47,11 @@ export const drawPolyline = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolyline)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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@ -15,12 +15,12 @@ import { createStraightArrowPositions } from './draw/straightArrowGraphic'
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawStraightArrow = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时多边形实体 (包含填充和边界线)
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@ -75,11 +75,11 @@ export const drawStraightArrow = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolygon)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
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@ -15,12 +15,12 @@ import { createWideArrowPositions } from './draw/wideArrowGraphic'
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* @returns Promise 绘制完成的所有点坐标数组
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*/
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export const drawWideArrow = (deps) => {
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const { viewer, bus, position, status, registerAbort, globalAbort } = deps
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const { viewer, bus, ScreenMode, position, registerAbort, globalAbort } = deps
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// 如果在执行其它操作,则取消
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globalAbort()
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status.value = 'Drawing'
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bus.mode.value = ScreenMode.DRAW
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const featurePositions = []
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// 临时多边形实体 (包含填充和边界线)
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@ -76,11 +76,11 @@ export const drawWideArrow = (deps) => {
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// 清理资源
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const dispose = () => {
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registerAbort(null) // 取消注册当前的 abort 回调
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status.value = 'Default'
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viewer.entities.remove(tempPolygon)
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bus.offScreen(ScreenSpaceEventType.LEFT_CLICK, handleAddPoint)
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bus.offScreen(ScreenSpaceEventType.RIGHT_CLICK, handleCancelDraw)
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bus.offScreen(ScreenSpaceEventType.LEFT_DOUBLE_CLICK, handleEndDraw)
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bus.mode.value = ScreenMode.VIEW
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}
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// 取消绘制
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|
|
|
@ -8,7 +8,7 @@ import {
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Color as CesiumColor,
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HeightReference,
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} from 'cesium'
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import { useEventBus } from '../useEventBus'
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import { useEventBus, ScreenMode } from '../useEventBus'
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import { useHoverPosition } from '../useHoverPosition'
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// 导入拆分后的类型和绘制逻辑
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@ -39,13 +39,13 @@ export const useDrawTool = (viewer) => {
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const { isHover, position } = useHoverPosition(viewer)
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// 获取事件总线
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const bus = useEventBus(viewer)
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const status = ref('Default')
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// const status = ref('Default')
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// 判断辅助点是否显示
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watch(
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() => [status.value, isHover.value],
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() => [bus.mode.value, isHover.value],
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([nowStatus, hover]) => {
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if (hover && nowStatus === 'Drawing') {
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if (hover && nowStatus === ScreenMode.DRAW) {
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assistPoint.show = true
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} else {
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assistPoint.show = false
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|
@ -92,8 +92,8 @@ export const useDrawTool = (viewer) => {
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const drawDependencies = {
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viewer,
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bus,
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ScreenMode,
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position,
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status,
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registerAbort,
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globalAbort: abort, // 将全局 abort 函数也传递进去,方便内部调用
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}
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|
@ -137,8 +137,6 @@ export const useDrawTool = (viewer) => {
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drawAttackArrow,
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drawDoubleArrow,
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abort,
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// 如果需要,可以暴露 status
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// status
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}
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}
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|
|
|
@ -1,11 +1,18 @@
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import mitt from 'mitt'
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import { Viewer, ScreenSpaceEventHandler, ScreenSpaceEventType } from 'cesium'
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import { ref } from 'vue'
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import { ScreenSpaceEventHandler, ScreenSpaceEventType } from 'cesium'
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// 使用 Map 来缓存每个 viewer 对应的事件总线组件
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// Viewer 实例作为 Map 的键
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const viewerEventBusCache = new Map()
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// 屏幕鼠标事件模式
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export const ScreenMode = {
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VIEW: 1000,
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DRAW: 2000,
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}
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/**
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* 消息总线,接管全局屏幕空间事件,仅作用于单个 Viewer。
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* 调用该hook后,所有鼠标事件必须改为调用返回对象中的方法。
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|
@ -18,6 +25,7 @@ export const useEventBus = (viewer) => {
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let cache = viewerEventBusCache.get(viewer)
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if (!cache) {
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cache = {
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mode: ref(ScreenMode.VIEW),
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// 创建一个 mitt 实例用于处理所有屏幕空间事件
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screenEmitter: mitt(),
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// 创建一个 mitt 实例用于处理自定义事件
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|
@ -35,19 +43,20 @@ export const useEventBus = (viewer) => {
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// 构建返回的 EventBus 对象
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const bus = {
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// 移除 mode 属性的定义
|
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mode: cache.mode,
|
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// onScreen 直接注册到 screenEmitter
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// onScreen(event, handler) {
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// screenEmitter.on(event, handler)
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// },
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onScreen: cache.screenEmitter.on,
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onScreen(event, handler, mode) {
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mode = mode || cache.mode.value
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cache.screenEmitter.on(mode + event, handler)
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},
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// onScreen: cache.screenEmitter.on,
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// offScreen 直接从 screenEmitter 移除
|
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// offScreen(event, handler) {
|
||||
// screenEmitter.off(event, handler)
|
||||
// },
|
||||
offScreen: cache.screenEmitter.off,
|
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offScreen(event, handler, mode) {
|
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mode = mode || cache.mode.value
|
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cache.screenEmitter.off(mode + event, handler)
|
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},
|
||||
// offScreen: cache.screenEmitter.off,
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||||
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||||
// on 保持不变
|
||||
// on(event, handler) {
|
||||
|
@ -71,7 +80,7 @@ export const useEventBus = (viewer) => {
|
|||
} else if (Object.values(ScreenSpaceEventType).includes(event)) {
|
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// 触发屏幕空间事件 (触发所有监听器,无模式检查)
|
||||
// 屏幕空间事件通常只有一个参数
|
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cache.screenEmitter.emit(event, args[0])
|
||||
cache.screenEmitter.emit(cache.mode.value + event, args[0])
|
||||
} else {
|
||||
console.warn(`EventBus: 不符合规范的触发事件: ${event}`)
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ import {
|
|||
} from 'cesium'
|
||||
import { computed, ref, shallowRef } from 'vue'
|
||||
import { useElementHover } from '@vueuse/core'
|
||||
import { useEventBus } from './useEventBus'
|
||||
import { useEventBus, ScreenMode } from './useEventBus'
|
||||
|
||||
// 使用 Map 来缓存每个 viewer 对应的位置缓存
|
||||
// Viewer 实例作为 Map 的键
|
||||
|
@ -25,7 +25,7 @@ export const useHoverPosition = (viewer) => {
|
|||
// const coordinate = shallowRef<Cartographic | null>(null)
|
||||
// 添加鼠标移动事件
|
||||
const bus = useEventBus(viewer)
|
||||
bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, (param) => {
|
||||
const hoverHandler = (param) => {
|
||||
screenPosition.value = param.endPosition.clone()
|
||||
position.value = viewer.scene.pickPosition(param.endPosition)
|
||||
bus.emit('hoverTest', {
|
||||
|
@ -33,7 +33,10 @@ export const useHoverPosition = (viewer) => {
|
|||
position: position.value,
|
||||
})
|
||||
// coordinate.value = Cartographic.fromCartesian(position.value)
|
||||
})
|
||||
}
|
||||
// 每个模式都关联事件
|
||||
bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, hoverHandler, ScreenMode.VIEW)
|
||||
bus.onScreen(ScreenSpaceEventType.MOUSE_MOVE, hoverHandler, ScreenMode.DRAW)
|
||||
cache = {
|
||||
isHover,
|
||||
screenPosition,
|
||||
|
|
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
* @Descripttion: 雾粒子
|
||||
* @Author: 笙痞
|
||||
* @Date: 2023-01-04 18:11:32
|
||||
* @LastEditors: 笙痞77
|
||||
* @LastEditTime: 2023-05-19 09:56:16
|
||||
*/
|
||||
import * as Cesium from "cesium";
|
||||
class FogEffect {
|
||||
constructor(viewer, options) {
|
||||
if (!viewer) throw new Error("no viewer object!");
|
||||
options = options || {};
|
||||
this.visibility = Cesium.defaultValue(options.visibility, 0.1); // 能见度
|
||||
this.color = Cesium.defaultValue(
|
||||
options.color,
|
||||
new Cesium.Color(0.8, 0.8, 0.8, 0.5)
|
||||
);
|
||||
this.viewer = viewer;
|
||||
this.init();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.fogStage = new Cesium.PostProcessStage({
|
||||
name: "czm_fog",
|
||||
fragmentShader: this.fog(),
|
||||
uniforms: {
|
||||
visibility: () => {
|
||||
return this.visibility;
|
||||
},
|
||||
fogColor: () => {
|
||||
return this.color;
|
||||
},
|
||||
},
|
||||
});
|
||||
this.viewer.scene.postProcessStages.add(this.fogStage);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (!this.viewer || !this.fogStage) return;
|
||||
this.viewer.scene.postProcessStages.remove(this.fogStage);
|
||||
const isDestroyed = this.fogStage.isDestroyed();
|
||||
// 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
|
||||
if (!isDestroyed) {
|
||||
this.fogStage.destroy();
|
||||
}
|
||||
delete this.visibility;
|
||||
delete this.color;
|
||||
}
|
||||
|
||||
show(visible) {
|
||||
this.fogStage.enabled = visible;
|
||||
}
|
||||
|
||||
fog() {
|
||||
return "uniform sampler2D colorTexture;\n\
|
||||
uniform sampler2D depthTexture;\n\
|
||||
uniform float visibility;\n\
|
||||
uniform vec4 fogColor;\n\
|
||||
in vec2 v_textureCoordinates; \n\
|
||||
out vec4 fragColor;\n\
|
||||
void main(void) \n\
|
||||
{ \n\
|
||||
vec4 origcolor = texture(colorTexture, v_textureCoordinates); \n\
|
||||
float depth = czm_readDepth(depthTexture, v_textureCoordinates); \n\
|
||||
vec4 depthcolor = texture(depthTexture, v_textureCoordinates); \n\
|
||||
float f = visibility * (depthcolor.r - 0.3) / 0.2; \n\
|
||||
if (f < 0.0) f = 0.0; \n\
|
||||
else if (f > 1.0) f = 1.0; \n\
|
||||
fragColor = mix(origcolor, fogColor, f); \n\
|
||||
}\n";
|
||||
}
|
||||
}
|
||||
|
||||
export default FogEffect;
|
|
@ -0,0 +1,54 @@
|
|||
import * as Cesium from "cesium";
|
||||
import RainEffect from "./rain";
|
||||
import SnowEffect from "./snow";
|
||||
import FogEffect from "./fog";
|
||||
|
||||
export const useWeatherParticle = (viewer) => {
|
||||
const _viewer = viewer;
|
||||
let weather = null
|
||||
|
||||
const destroy = () => {
|
||||
if(weather) {
|
||||
weather.destroy();
|
||||
weather = null;
|
||||
}
|
||||
};
|
||||
|
||||
const rain = () => {
|
||||
destroy();
|
||||
|
||||
weather = new RainEffect(_viewer, {
|
||||
tiltAngle: -0.2, //倾斜角度
|
||||
rainSize: 1.0, // 雨大小
|
||||
rainSpeed: 120.0, // 雨速
|
||||
});
|
||||
weather.show(true);
|
||||
};
|
||||
|
||||
const snow = () => {
|
||||
destroy();
|
||||
|
||||
weather = new SnowEffect(_viewer, {
|
||||
snowSize: 0.02, // ❄️大小,最好小于0.02
|
||||
snowSpeed: 60.0, // 速度
|
||||
});
|
||||
weather.show(true);
|
||||
};
|
||||
|
||||
const fog = () => {
|
||||
destroy();
|
||||
|
||||
weather = new FogEffect(_viewer, {
|
||||
visibility: 0.2, // 能见度
|
||||
color: new Cesium.Color(0.8, 0.8, 0.8, 0.3),
|
||||
});
|
||||
weather.show(true);
|
||||
};
|
||||
|
||||
return {
|
||||
rain,
|
||||
snow,
|
||||
fog,
|
||||
destroy,
|
||||
}
|
||||
};
|
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
* @Descripttion: 雨粒子效果
|
||||
* @Author: 笙痞
|
||||
* @Date: 2023-01-04 15:01:03
|
||||
* @LastEditors: 笙痞77
|
||||
* @LastEditTime: 2023-05-19 09:54:15
|
||||
*/
|
||||
import * as Cesium from "cesium";
|
||||
|
||||
class RainEffect {
|
||||
constructor(viewer, options) {
|
||||
if (!viewer) throw new Error("no viewer object!");
|
||||
options = options || {};
|
||||
//倾斜角度,负数向右,正数向左
|
||||
this.tiltAngle = Cesium.defaultValue(options.tiltAngle, -0.6);
|
||||
this.rainSize = Cesium.defaultValue(options.rainSize, 0.3);
|
||||
this.rainSpeed = Cesium.defaultValue(options.rainSpeed, 60.0);
|
||||
this.viewer = viewer;
|
||||
this.init();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.rainStage = new Cesium.PostProcessStage({
|
||||
name: "czm_rain",
|
||||
fragmentShader: this.rain(),
|
||||
uniforms: {
|
||||
tiltAngle: () => {
|
||||
return this.tiltAngle;
|
||||
},
|
||||
rainSize: () => {
|
||||
return this.rainSize;
|
||||
},
|
||||
rainSpeed: () => {
|
||||
return this.rainSpeed;
|
||||
},
|
||||
},
|
||||
});
|
||||
this.viewer.scene.postProcessStages.add(this.rainStage);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (!this.viewer || !this.rainStage) return;
|
||||
this.viewer.scene.postProcessStages.remove(this.rainStage);
|
||||
const isDestroyed = this.rainStage.isDestroyed();
|
||||
// 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
|
||||
if (!isDestroyed) {
|
||||
this.rainStage.destroy();
|
||||
}
|
||||
delete this.tiltAngle;
|
||||
delete this.rainSize;
|
||||
delete this.rainSpeed;
|
||||
}
|
||||
|
||||
show(visible) {
|
||||
this.rainStage.enabled = visible;
|
||||
}
|
||||
|
||||
rain() {
|
||||
return "uniform sampler2D colorTexture;\n\
|
||||
in vec2 v_textureCoordinates;\n\
|
||||
uniform float tiltAngle;\n\
|
||||
uniform float rainSize;\n\
|
||||
uniform float rainSpeed;\n\
|
||||
float hash(float x) {\n\
|
||||
return fract(sin(x * 133.3) * 13.13);\n\
|
||||
}\n\
|
||||
out vec4 fragColor;\n\
|
||||
void main(void) {\n\
|
||||
float time = czm_frameNumber / rainSpeed;\n\
|
||||
vec2 resolution = czm_viewport.zw;\n\
|
||||
vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\n\
|
||||
vec3 c = vec3(.6, .7, .8);\n\
|
||||
float a = tiltAngle;\n\
|
||||
float si = sin(a), co = cos(a);\n\
|
||||
uv *= mat2(co, -si, si, co);\n\
|
||||
uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\n\
|
||||
float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\n\
|
||||
float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\n\
|
||||
c *= v * b;\n\
|
||||
fragColor = mix(texture(colorTexture, v_textureCoordinates), vec4(c, 1), .5);\n\
|
||||
}\n\
|
||||
";
|
||||
}
|
||||
}
|
||||
|
||||
export default RainEffect;
|
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
* @Descripttion: 雪花粒子类
|
||||
* @Author: 笙痞
|
||||
* @Date: 2023-01-04 14:01:07
|
||||
* @LastEditors: 笙痞77
|
||||
* @LastEditTime: 2023-05-19 09:52:52
|
||||
*/
|
||||
|
||||
import * as Cesium from "cesium";
|
||||
class SnowEffect {
|
||||
constructor(viewer, options) {
|
||||
if (!viewer) throw new Error("no viewer object!");
|
||||
options = options || {};
|
||||
this.snowSize = Cesium.defaultValue(options.snowSize, 0.02); // ❄️大小,最好小于0.02
|
||||
this.snowSpeed = Cesium.defaultValue(options.snowSpeed, 60.0); // 速度
|
||||
this.viewer = viewer;
|
||||
this.init();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.snowStage = new Cesium.PostProcessStage({
|
||||
name: "czm_snow",
|
||||
fragmentShader: this.snow(),
|
||||
uniforms: {
|
||||
snowSize: () => {
|
||||
return this.snowSize;
|
||||
},
|
||||
snowSpeed: () => {
|
||||
return this.snowSpeed;
|
||||
},
|
||||
},
|
||||
});
|
||||
this.viewer.scene.postProcessStages.add(this.snowStage);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (!this.viewer || !this.snowStage) return;
|
||||
this.viewer.scene.postProcessStages.remove(this.snowStage);
|
||||
const isDestroyed = this.snowStage.isDestroyed();
|
||||
// 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
|
||||
if (!isDestroyed) {
|
||||
this.snowStage.destroy();
|
||||
}
|
||||
delete this.snowSize;
|
||||
delete this.snowSpeed;
|
||||
}
|
||||
show(visible) {
|
||||
this.snowStage.enabled = visible;
|
||||
}
|
||||
|
||||
snow() {
|
||||
return "uniform sampler2D colorTexture;\n\
|
||||
in vec2 v_textureCoordinates;\n\
|
||||
uniform float snowSpeed;\n\
|
||||
uniform float snowSize;\n\
|
||||
float snow(vec2 uv,float scale)\n\
|
||||
{\n\
|
||||
float time=czm_frameNumber/snowSpeed;\n\
|
||||
float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n\
|
||||
uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n\
|
||||
uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n\
|
||||
p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n\
|
||||
k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\n\
|
||||
return k*w;\n\
|
||||
}\n\
|
||||
out vec4 fragColor;\n\
|
||||
void main(void){\n\
|
||||
vec2 resolution=czm_viewport.zw;\n\
|
||||
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
|
||||
vec3 finalColor=vec3(0);\n\
|
||||
//float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\n\
|
||||
float c=0.;\n\
|
||||
c+=snow(uv,30.)*.0;\n\
|
||||
c+=snow(uv,20.)*.0;\n\
|
||||
c+=snow(uv,15.)*.0;\n\
|
||||
c+=snow(uv,10.);\n\
|
||||
c+=snow(uv,8.);\n\
|
||||
c+=snow(uv,6.);\n\
|
||||
c+=snow(uv,5.);\n\
|
||||
finalColor=(vec3(c));\n\
|
||||
fragColor=mix(texture(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\n\
|
||||
}\n\
|
||||
";
|
||||
}
|
||||
}
|
||||
export default SnowEffect;
|
|
@ -46,6 +46,7 @@ import * as Cesium from 'cesium';
|
|||
import { useDrawTool } from '@/components/CesiumMap/mixins/useDrawTool';
|
||||
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
|
||||
import { useMeasureTool } from '@/components/CesiumMap/mixins/useMeasureTool';
|
||||
import { useWeatherParticle } from '@/components/CesiumMap/mixins/useWeatherParticle';
|
||||
import {
|
||||
drawLocation,
|
||||
drawPolyline,
|
||||
|
@ -100,6 +101,11 @@ import toolbarWarehouseIcon from '@/assets/icons/toolbar_warehouse.png';
|
|||
import toolbarWatersourceIcon from '@/assets/icons/toolbar_watersource.png';
|
||||
import toolbarRoadIcon from '@/assets/icons/toolbar_road.png';
|
||||
import toolbarKeyareaIcon from '@/assets/icons/toolbar_keyarea.png';
|
||||
// 气象效果图标
|
||||
import toolbarSunnyIcon from '@/assets/icons/toolbar_sunny.png';
|
||||
import toolbarRainIcon from '@/assets/icons/toolbar_rain.png';
|
||||
import toolbarSnowIcon from '@/assets/icons/toolbar_snow.png';
|
||||
import toolbarFogIcon from '@/assets/icons/toolbar_fog.png';
|
||||
|
||||
const props = defineProps({
|
||||
viewer: {
|
||||
|
@ -111,6 +117,7 @@ const props = defineProps({
|
|||
let viewer = null
|
||||
let drawTool = null
|
||||
let measureTool = null
|
||||
let weatherParticle = null
|
||||
let bus = null
|
||||
let toolbarLayer = null
|
||||
let primitiveList = []
|
||||
|
@ -242,6 +249,32 @@ const options = ref([
|
|||
id: 3,
|
||||
icon: weatherIcon,
|
||||
label: '气象效果',
|
||||
subtools: [
|
||||
{
|
||||
id: 31,
|
||||
name: 'sunny',
|
||||
label: '晴天',
|
||||
icon: toolbarSunnyIcon
|
||||
},
|
||||
{
|
||||
id: 32,
|
||||
name: 'rain',
|
||||
label: '下雨',
|
||||
icon: toolbarRainIcon
|
||||
},
|
||||
{
|
||||
id: 33,
|
||||
name: 'snow',
|
||||
label: '下雪',
|
||||
icon: toolbarSnowIcon
|
||||
},
|
||||
{
|
||||
id: 34,
|
||||
name: 'fog',
|
||||
label: '起雾',
|
||||
icon: toolbarFogIcon
|
||||
},
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 4,
|
||||
|
@ -288,7 +321,7 @@ watch(() => props.viewer, (v) => {
|
|||
|
||||
drawTool = useDrawTool(viewer);
|
||||
measureTool = useMeasureTool(viewer);
|
||||
// 绑定事件
|
||||
// 绘制、测量事件参数
|
||||
params = {
|
||||
drawTool,
|
||||
measureTool,
|
||||
|
@ -296,6 +329,11 @@ watch(() => props.viewer, (v) => {
|
|||
toolbarLayer,
|
||||
primitiveList,
|
||||
}
|
||||
|
||||
// 气象效果
|
||||
weatherParticle = useWeatherParticle(viewer);
|
||||
|
||||
// 绑定事件
|
||||
bus = useEventBus(viewer);
|
||||
// 基础绘制部分
|
||||
bus.on('toolbar_location', drawLocation);
|
||||
|
@ -320,6 +358,11 @@ watch(() => props.viewer, (v) => {
|
|||
bus.on('toolbar_warehouse', drawWarehouse);
|
||||
bus.on('toolbar_road', drawRoad);
|
||||
bus.on('toolbar_keyarea', drawKeyarea);
|
||||
// 气象效果部分
|
||||
bus.on('toolbar_sunny', () => weatherParticle && weatherParticle.destroy())
|
||||
bus.on('toolbar_rain', () => weatherParticle && weatherParticle.rain())
|
||||
bus.on('toolbar_snow', () => weatherParticle && weatherParticle.snow())
|
||||
bus.on('toolbar_fog', () => weatherParticle && weatherParticle.fog())
|
||||
// 清空
|
||||
bus.on('toolbar_clear', toolbarClear);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
import { shallowRef } from 'vue';
|
||||
import * as Cesium from 'cesium';
|
||||
import CesiumMap from '@/components/CesiumMap/index.vue';
|
||||
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
|
||||
import { useEventBus, ScreenMode } from '@/components/CesiumMap/mixins/useEventBus';
|
||||
import Toolbar from './Toolbar';
|
||||
import DialogPropertyGrid from './DialogPropertyGrid';
|
||||
import { setPropertyData } from './DialogPropertyGrid/property';
|
||||
|
@ -38,10 +38,7 @@ const initMap = (v) => {
|
|||
console.log('地图已初始化', v);
|
||||
|
||||
const bus = useEventBus(viewerRef.value)
|
||||
// bus.on('hoverTest', ({ screenPosition }) => {
|
||||
// console.log('hoverTest 事件触发屏幕位置:', screenPosition);
|
||||
|
||||
// });
|
||||
// view 模式下,点击地图要素显示属性编辑弹窗
|
||||
bus.onScreen(Cesium.ScreenSpaceEventType.LEFT_CLICK, ({ position }) => {
|
||||
console.log('左键点击屏幕位置:', position);
|
||||
// 如果点击的是实体,则获取该实体的属性数据
|
||||
|
@ -71,7 +68,7 @@ const initMap = (v) => {
|
|||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}, ScreenMode.VIEW)
|
||||
};
|
||||
|
||||
</script>
|
||||
|
|
Loading…
Reference in New Issue