1.添加气象效果(下雨、下雪、起雾)功能,添加相关页面工具栏交互;

This commit is contained in:
zhangquan 2025-07-19 16:18:18 +08:00
parent 0e13c4c9ba
commit 74d661c8a7
9 changed files with 344 additions and 1 deletions

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@ -0,0 +1,74 @@
/*
* @Descripttion: 雾粒子
* @Author: 笙痞
* @Date: 2023-01-04 18:11:32
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:56:16
*/
import * as Cesium from "cesium";
class FogEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
this.visibility = Cesium.defaultValue(options.visibility, 0.1); // 能见度
this.color = Cesium.defaultValue(
options.color,
new Cesium.Color(0.8, 0.8, 0.8, 0.5)
);
this.viewer = viewer;
this.init();
}
init() {
this.fogStage = new Cesium.PostProcessStage({
name: "czm_fog",
fragmentShader: this.fog(),
uniforms: {
visibility: () => {
return this.visibility;
},
fogColor: () => {
return this.color;
},
},
});
this.viewer.scene.postProcessStages.add(this.fogStage);
}
destroy() {
if (!this.viewer || !this.fogStage) return;
this.viewer.scene.postProcessStages.remove(this.fogStage);
const isDestroyed = this.fogStage.isDestroyed();
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.fogStage.destroy();
}
delete this.visibility;
delete this.color;
}
show(visible) {
this.fogStage.enabled = visible;
}
fog() {
return "uniform sampler2D colorTexture;\n\
uniform sampler2D depthTexture;\n\
uniform float visibility;\n\
uniform vec4 fogColor;\n\
in vec2 v_textureCoordinates; \n\
out vec4 fragColor;\n\
void main(void) \n\
{ \n\
vec4 origcolor = texture(colorTexture, v_textureCoordinates); \n\
float depth = czm_readDepth(depthTexture, v_textureCoordinates); \n\
vec4 depthcolor = texture(depthTexture, v_textureCoordinates); \n\
float f = visibility * (depthcolor.r - 0.3) / 0.2; \n\
if (f < 0.0) f = 0.0; \n\
else if (f > 1.0) f = 1.0; \n\
fragColor = mix(origcolor, fogColor, f); \n\
}\n";
}
}
export default FogEffect;

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@ -0,0 +1,54 @@
import * as Cesium from "cesium";
import RainEffect from "./rain";
import SnowEffect from "./snow";
import FogEffect from "./fog";
export const useWeatherParticle = (viewer) => {
const _viewer = viewer;
let weather = null
const destroy = () => {
if(weather) {
weather.destroy();
weather = null;
}
};
const rain = () => {
destroy();
weather = new RainEffect(_viewer, {
tiltAngle: -0.2, //倾斜角度
rainSize: 1.0, // 雨大小
rainSpeed: 120.0, // 雨速
});
weather.show(true);
};
const snow = () => {
destroy();
weather = new SnowEffect(_viewer, {
snowSize: 0.02, // ❄大小最好小于0.02
snowSpeed: 60.0, // 速度
});
weather.show(true);
};
const fog = () => {
destroy();
weather = new FogEffect(_viewer, {
visibility: 0.2, // 能见度
color: new Cesium.Color(0.8, 0.8, 0.8, 0.3),
});
weather.show(true);
};
return {
rain,
snow,
fog,
destroy,
}
};

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@ -0,0 +1,86 @@
/*
* @Descripttion: 雨粒子效果
* @Author: 笙痞
* @Date: 2023-01-04 15:01:03
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:54:15
*/
import * as Cesium from "cesium";
class RainEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
//倾斜角度,负数向右,正数向左
this.tiltAngle = Cesium.defaultValue(options.tiltAngle, -0.6);
this.rainSize = Cesium.defaultValue(options.rainSize, 0.3);
this.rainSpeed = Cesium.defaultValue(options.rainSpeed, 60.0);
this.viewer = viewer;
this.init();
}
init() {
this.rainStage = new Cesium.PostProcessStage({
name: "czm_rain",
fragmentShader: this.rain(),
uniforms: {
tiltAngle: () => {
return this.tiltAngle;
},
rainSize: () => {
return this.rainSize;
},
rainSpeed: () => {
return this.rainSpeed;
},
},
});
this.viewer.scene.postProcessStages.add(this.rainStage);
}
destroy() {
if (!this.viewer || !this.rainStage) return;
this.viewer.scene.postProcessStages.remove(this.rainStage);
const isDestroyed = this.rainStage.isDestroyed();
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.rainStage.destroy();
}
delete this.tiltAngle;
delete this.rainSize;
delete this.rainSpeed;
}
show(visible) {
this.rainStage.enabled = visible;
}
rain() {
return "uniform sampler2D colorTexture;\n\
in vec2 v_textureCoordinates;\n\
uniform float tiltAngle;\n\
uniform float rainSize;\n\
uniform float rainSpeed;\n\
float hash(float x) {\n\
return fract(sin(x * 133.3) * 13.13);\n\
}\n\
out vec4 fragColor;\n\
void main(void) {\n\
float time = czm_frameNumber / rainSpeed;\n\
vec2 resolution = czm_viewport.zw;\n\
vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\n\
vec3 c = vec3(.6, .7, .8);\n\
float a = tiltAngle;\n\
float si = sin(a), co = cos(a);\n\
uv *= mat2(co, -si, si, co);\n\
uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\n\
float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\n\
float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\n\
c *= v * b;\n\
fragColor = mix(texture(colorTexture, v_textureCoordinates), vec4(c, 1), .5);\n\
}\n\
";
}
}
export default RainEffect;

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@ -0,0 +1,86 @@
/*
* @Descripttion: 雪花粒子类
* @Author: 笙痞
* @Date: 2023-01-04 14:01:07
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:52:52
*/
import * as Cesium from "cesium";
class SnowEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
this.snowSize = Cesium.defaultValue(options.snowSize, 0.02); // ❄大小最好小于0.02
this.snowSpeed = Cesium.defaultValue(options.snowSpeed, 60.0); // 速度
this.viewer = viewer;
this.init();
}
init() {
this.snowStage = new Cesium.PostProcessStage({
name: "czm_snow",
fragmentShader: this.snow(),
uniforms: {
snowSize: () => {
return this.snowSize;
},
snowSpeed: () => {
return this.snowSpeed;
},
},
});
this.viewer.scene.postProcessStages.add(this.snowStage);
}
destroy() {
if (!this.viewer || !this.snowStage) return;
this.viewer.scene.postProcessStages.remove(this.snowStage);
const isDestroyed = this.snowStage.isDestroyed();
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.snowStage.destroy();
}
delete this.snowSize;
delete this.snowSpeed;
}
show(visible) {
this.snowStage.enabled = visible;
}
snow() {
return "uniform sampler2D colorTexture;\n\
in vec2 v_textureCoordinates;\n\
uniform float snowSpeed;\n\
uniform float snowSize;\n\
float snow(vec2 uv,float scale)\n\
{\n\
float time=czm_frameNumber/snowSpeed;\n\
float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n\
uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n\
uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n\
p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n\
k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\n\
return k*w;\n\
}\n\
out vec4 fragColor;\n\
void main(void){\n\
vec2 resolution=czm_viewport.zw;\n\
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
vec3 finalColor=vec3(0);\n\
//float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\n\
float c=0.;\n\
c+=snow(uv,30.)*.0;\n\
c+=snow(uv,20.)*.0;\n\
c+=snow(uv,15.)*.0;\n\
c+=snow(uv,10.);\n\
c+=snow(uv,8.);\n\
c+=snow(uv,6.);\n\
c+=snow(uv,5.);\n\
finalColor=(vec3(c));\n\
fragColor=mix(texture(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\n\
}\n\
";
}
}
export default SnowEffect;

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@ -46,6 +46,7 @@ import * as Cesium from 'cesium';
import { useDrawTool } from '@/components/CesiumMap/mixins/useDrawTool'; import { useDrawTool } from '@/components/CesiumMap/mixins/useDrawTool';
import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus'; import { useEventBus } from '@/components/CesiumMap/mixins/useEventBus';
import { useMeasureTool } from '@/components/CesiumMap/mixins/useMeasureTool'; import { useMeasureTool } from '@/components/CesiumMap/mixins/useMeasureTool';
import { useWeatherParticle } from '@/components/CesiumMap/mixins/useWeatherParticle';
import { import {
drawLocation, drawLocation,
drawPolyline, drawPolyline,
@ -100,6 +101,11 @@ import toolbarWarehouseIcon from '@/assets/icons/toolbar_warehouse.png';
import toolbarWatersourceIcon from '@/assets/icons/toolbar_watersource.png'; import toolbarWatersourceIcon from '@/assets/icons/toolbar_watersource.png';
import toolbarRoadIcon from '@/assets/icons/toolbar_road.png'; import toolbarRoadIcon from '@/assets/icons/toolbar_road.png';
import toolbarKeyareaIcon from '@/assets/icons/toolbar_keyarea.png'; import toolbarKeyareaIcon from '@/assets/icons/toolbar_keyarea.png';
//
import toolbarSunnyIcon from '@/assets/icons/toolbar_sunny.png';
import toolbarRainIcon from '@/assets/icons/toolbar_rain.png';
import toolbarSnowIcon from '@/assets/icons/toolbar_snow.png';
import toolbarFogIcon from '@/assets/icons/toolbar_fog.png';
const props = defineProps({ const props = defineProps({
viewer: { viewer: {
@ -111,6 +117,7 @@ const props = defineProps({
let viewer = null let viewer = null
let drawTool = null let drawTool = null
let measureTool = null let measureTool = null
let weatherParticle = null
let bus = null let bus = null
let toolbarLayer = null let toolbarLayer = null
let primitiveList = [] let primitiveList = []
@ -242,6 +249,32 @@ const options = ref([
id: 3, id: 3,
icon: weatherIcon, icon: weatherIcon,
label: '气象效果', label: '气象效果',
subtools: [
{
id: 31,
name: 'sunny',
label: '晴天',
icon: toolbarSunnyIcon
},
{
id: 32,
name: 'rain',
label: '下雨',
icon: toolbarRainIcon
},
{
id: 33,
name: 'snow',
label: '下雪',
icon: toolbarSnowIcon
},
{
id: 34,
name: 'fog',
label: '起雾',
icon: toolbarFogIcon
},
]
}, },
{ {
id: 4, id: 4,
@ -288,7 +321,7 @@ watch(() => props.viewer, (v) => {
drawTool = useDrawTool(viewer); drawTool = useDrawTool(viewer);
measureTool = useMeasureTool(viewer); measureTool = useMeasureTool(viewer);
// //
params = { params = {
drawTool, drawTool,
measureTool, measureTool,
@ -296,6 +329,11 @@ watch(() => props.viewer, (v) => {
toolbarLayer, toolbarLayer,
primitiveList, primitiveList,
} }
//
weatherParticle = useWeatherParticle(viewer);
//
bus = useEventBus(viewer); bus = useEventBus(viewer);
// //
bus.on('toolbar_location', drawLocation); bus.on('toolbar_location', drawLocation);
@ -320,6 +358,11 @@ watch(() => props.viewer, (v) => {
bus.on('toolbar_warehouse', drawWarehouse); bus.on('toolbar_warehouse', drawWarehouse);
bus.on('toolbar_road', drawRoad); bus.on('toolbar_road', drawRoad);
bus.on('toolbar_keyarea', drawKeyarea); bus.on('toolbar_keyarea', drawKeyarea);
//
bus.on('toolbar_sunny', () => weatherParticle && weatherParticle.destroy())
bus.on('toolbar_rain', () => weatherParticle && weatherParticle.rain())
bus.on('toolbar_snow', () => weatherParticle && weatherParticle.snow())
bus.on('toolbar_fog', () => weatherParticle && weatherParticle.fog())
// //
bus.on('toolbar_clear', toolbarClear); bus.on('toolbar_clear', toolbarClear);
} }