1.添加近地显示夜空天空盒子的效果;
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@ -21,3 +21,4 @@ selenium-debug.log
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package-lock.json
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yarn.lock
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pnpm-lock.yaml
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 22 KiB |
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After Width: | Height: | Size: 64 KiB |
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@ -0,0 +1,230 @@
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import * as Cesium from 'cesium'
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//片元着色器,直接从源码复制
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const SkyBoxFS = `uniform samplerCube u_cubeMap;
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in vec3 v_texCoord;
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out vec4 fragColor;
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void main(){
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vec4 color = texture(u_cubeMap, normalize(v_texCoord));
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fragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
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}
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`;
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//顶点着色器有修改,主要是乘了一个旋转矩阵
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const SkyBoxVS = `
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in vec3 position;
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out vec3 v_texCoord;
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uniform mat3 u_rotateMatrix;
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void main(){
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vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));
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gl_Position = czm_projection * vec4(p, 1.0);
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v_texCoord = position.xyz;
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}
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`;
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const BoxGeometry = Cesium.BoxGeometry;
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const Cartesian3 = Cesium.Cartesian3;
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const defaultValue = Cesium.defaultValue;
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const defined = Cesium.defined;
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const destroyObject = Cesium.destroyObject;
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const DeveloperError = Cesium.DeveloperError;
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const GeometryPipeline = Cesium.GeometryPipeline;
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const Matrix3 = Cesium.Matrix3;
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const Matrix4 = Cesium.Matrix4;
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const Transforms = Cesium.Transforms;
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const VertexFormat = Cesium.VertexFormat;
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const BufferUsage = Cesium.BufferUsage;
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const CubeMap = Cesium.CubeMap;
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const DrawCommand = Cesium.DrawCommand;
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const loadCubeMap = Cesium.loadCubeMap;
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const RenderState = Cesium.RenderState;
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const VertexArray = Cesium.VertexArray;
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const BlendingState = Cesium.BlendingState;
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const SceneMode = Cesium.SceneMode;
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const ShaderProgram = Cesium.ShaderProgram;
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const ShaderSource = Cesium.ShaderSource;
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const skyboxMatrix3 = new Matrix3();
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// 存储默认天空盒
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let defaultSkybox = null
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// 存储当前天空盒
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let currentSkybox = null
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const checkSkyBoxEventHandler = (scene) => {
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let position = scene.camera.position;
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let cameraHeight = Cesium.Cartographic.fromCartesian(position).height;
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if (cameraHeight < 240000) {
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scene.skyBox = currentSkybox;
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scene.skyAtmosphere.show = false;
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} else {
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scene.skyBox = defaultSkybox;
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scene.skyAtmosphere.show = true;
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}
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}
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/**
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* 为了兼容高版本的Cesium,因为新版cesium中getRotation被移除
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*/
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if (!Cesium.defined(Cesium.Matrix4.getRotation)) {
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Cesium.Matrix4.getRotation = Cesium.Matrix4.getMatrix3
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}
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/**
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* 近景天空盒
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* @type Object
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* @default undefined
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*/
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export default class SkyBoxOnGround {
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constructor(options) {
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this.sources = options.sources;
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this._sources = undefined;
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/**
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* Determines if the sky box will be shown.
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*
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* @type {Boolean}
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* @default true
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*/
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this.show = defaultValue(options.show, true);
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this._command = new DrawCommand({
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modelMatrix: Matrix4.clone(Matrix4.IDENTITY),
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owner: this
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});
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this._cubeMap = undefined;
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this._attributeLocations = undefined;
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this._useHdr = undefined;
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// 将生成的天空盒传出保存
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currentSkybox = this;
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}
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update(frameState, useHdr) {
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const that = this;
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if (!this.show) {
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return undefined;
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}
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if ((frameState.mode !== SceneMode.SCENE3D) && (frameState.mode !== SceneMode.MORPHING)) {
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return undefined;
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}
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if (!frameState.passes.render) {
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return undefined;
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}
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const context = frameState.context;
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if (this._sources !== this.sources) {
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this._sources = this.sources;
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const sources = this.sources;
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if ((!defined(sources.positiveX)) || (!defined(sources.negativeX)) || (!defined(sources.positiveY)) || (!defined(sources.negativeY)) || (!defined(sources.positiveZ)) || (!defined(sources.negativeZ))) {
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throw new DeveloperError('this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.');
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}
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if ((typeof sources.positiveX !== typeof sources.negativeX) || (typeof sources.positiveX !== typeof sources.positiveY) || (typeof sources.positiveX !== typeof sources.negativeY) || (typeof sources.positiveX !== typeof sources.positiveZ) || (typeof sources.positiveX !== typeof sources.negativeZ)) {
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throw new DeveloperError('this.sources properties must all be the same type.');
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}
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if (typeof sources.positiveX === 'string') {
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loadCubeMap(context, this._sources).then(function (cubeMap) {
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that._cubeMap = that._cubeMap && that._cubeMap.destroy();
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that._cubeMap = cubeMap;
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});
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} else {
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this._cubeMap = this._cubeMap && this._cubeMap.destroy();
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this._cubeMap = new CubeMap({
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context: context,
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source: sources
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});
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}
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}
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const command = this._command;
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command.modelMatrix = Transforms.eastNorthUpToFixedFrame(frameState.camera._positionWC);
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if (!defined(command.vertexArray)) {
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command.uniformMap = {
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u_cubeMap: function () {
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return that._cubeMap;
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},
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u_rotateMatrix: function () {
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return Matrix4.getRotation(command.modelMatrix, skyboxMatrix3);
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},
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};
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const geometry = BoxGeometry.createGeometry(BoxGeometry.fromDimensions({
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dimensions: new Cartesian3(2.0, 2.0, 2.0),
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vertexFormat: VertexFormat.POSITION_ONLY
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}));
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const attributeLocations = this._attributeLocations = GeometryPipeline.createAttributeLocations(geometry);
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command.vertexArray = VertexArray.fromGeometry({
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context: context,
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geometry: geometry,
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attributeLocations: attributeLocations,
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bufferUsage: BufferUsage._DRAW
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});
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command.renderState = RenderState.fromCache({
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blending: BlendingState.ALPHA_BLEND
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});
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}
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if (!defined(command.shaderProgram) || this._useHdr !== useHdr) {
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const fs = new ShaderSource({
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defines: [useHdr ? 'HDR' : ''],
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sources: [SkyBoxFS]
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});
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command.shaderProgram = ShaderProgram.fromCache({
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context: context,
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vertexShaderSource: SkyBoxVS,
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fragmentShaderSource: fs,
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attributeLocations: this._attributeLocations
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});
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this._useHdr = useHdr;
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}
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if (!defined(this._cubeMap)) {
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return undefined;
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}
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return command;
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}
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setSkyBox(viewer) {
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// 自带的默认天空盒
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defaultSkybox = viewer.scene.skyBox;
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// 渲染前监听并判断相机位置
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viewer.scene.preUpdate.addEventListener(checkSkyBoxEventHandler);
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}
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removeSkyBox(viewer) {
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if(!viewer || !defaultSkybox) return;
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viewer.scene.preUpdate.removeEventListener(checkSkyBoxEventHandler);
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viewer.scene.skyBox = defaultSkybox;
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viewer.scene.skyAtmosphere.show = true;
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defaultSkybox = null;
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}
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isDestroyed() {
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return false
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}
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destroy() {
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defaultSkybox = null;
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currentSkybox = null;
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const command = this._command;
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command.vertexArray = command.vertexArray && command.vertexArray.destroy();
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command.shaderProgram = command.shaderProgram && command.shaderProgram.destroy();
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this._cubeMap = this._cubeMap && this._cubeMap.destroy();
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return destroyObject(this);
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}
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}
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@ -74,10 +74,11 @@ import {
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drawKeyarea,
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pickFeatureProperty,
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} from './forestFireDraw'
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import SkyBoxOnGround from "@/components/CesiumMap/skyBoxOnGround";
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// 属性弹窗相关
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import DialogPropertyGrid from './../DialogPropertyGrid';
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import { setPropertyData } from './../DialogPropertyGrid/property';
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import FeatureGroundPrimitive from '@/components/CesiumMap/FeatureGroundPrimitive';
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// import DialogPropertyGrid from './../DialogPropertyGrid';
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// import { setPropertyData } from './../DialogPropertyGrid/property';
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// import FeatureGroundPrimitive from '@/components/CesiumMap/FeatureGroundPrimitive';
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// 工具栏图标
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import baseDrawIcon from "@/assets/icons/toolbar_base_draw.png";
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@ -111,6 +112,14 @@ import toolbarKeyareaIcon from '@/assets/icons/toolbar_keyarea.png';
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import toolbarRainIcon from '@/assets/icons/toolbar_rain.png';
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import toolbarSnowIcon from '@/assets/icons/toolbar_snow.png';
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import toolbarFogIcon from '@/assets/icons/toolbar_fog.png';
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import toolbarNightIcon from '@/assets/icons/toolbar_night.png';
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// 夜空盒图片
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import posx from '@/assets/images/night_box/posx.jpg';
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import negx from '@/assets/images/night_box/negx.jpg';
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import posy from '@/assets/images/night_box/posy.jpg';
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import negy from '@/assets/images/night_box/negy.jpg';
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import posz from '@/assets/images/night_box/posz.jpg';
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import negz from '@/assets/images/night_box/negz.jpg';
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const props = defineProps({
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viewer: {
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@ -120,6 +129,19 @@ const props = defineProps({
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// 初始化地图实例
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let viewer = null
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// cesium自带天空盒
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let defaultSkybox = null
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// 近地夜空盒
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const groundSkyBox = new SkyBoxOnGround({
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sources: {
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positiveX: posx,
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negativeX: negx,
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positiveY: posy,
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negativeY: negy,
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positiveZ: posz,
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negativeZ: negz,
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},
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})
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let drawTool = null
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let measureTool = null
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let weatherParticle = null
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@ -279,6 +301,13 @@ const options = ref([
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icon: toolbarFogIcon,
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active: false
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},
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{
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id: 34,
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name: 'night',
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label: '近地夜晚环境',
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icon: toolbarNightIcon,
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active: false
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},
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]
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},
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{
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@ -341,11 +370,18 @@ const weatherSwitchClick = (name) => {
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if(option.active) {
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option.active = false;
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if(option.name === 'night') {
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groundSkyBox.removeSkyBox(viewer);
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} else {
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weatherParticle.destroy();
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}
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} else {
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// 取消其它天气按钮的激活状态
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list.forEach(item => {
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if(item.name !== name) {
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if(item.name === 'night') {
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groundSkyBox.removeSkyBox(viewer);
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}
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item.active = false;
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}
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});
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@ -361,6 +397,8 @@ const weatherSwitchClick = (name) => {
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case 'fog':
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weatherParticle && weatherParticle.fog()
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break
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case 'night':
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groundSkyBox.setSkyBox(viewer);
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}
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}
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}
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@ -368,6 +406,7 @@ const weatherSwitchClick = (name) => {
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watch(() => props.viewer, (v) => {
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if (v) {
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viewer = v;
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defaultSkybox = v.scene.skyBox
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// 添加绘制图层
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toolbarLayer = new Cesium.CustomDataSource('toolbarLayer');
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@ -416,6 +455,7 @@ watch(() => props.viewer, (v) => {
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bus.on('toolbar_rain', () => weatherSwitchClick('rain'))
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bus.on('toolbar_snow', () => weatherSwitchClick('snow'))
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bus.on('toolbar_fog', () => weatherSwitchClick('fog'))
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bus.on('toolbar_night', () => weatherSwitchClick('night'))
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// 清空
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bus.on('toolbar_clear', toolbarClear);
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